I'm making an ability called Snare Trap. Snare Traps are wards, where if a unit comes within 250 degrees of them, every unit within 400 degrees of the Snare Trap becomes ensnared.
I've tried this before. And by degrees, I mean distance. I have know idea how you measure distance in wc3, so I figured degrees worked.
Anyways, The problem I'm having, is that I want a dummy to cast ensnare on each unit within 400 degrees of the Snare Trap once the Snare Trap is detonated.
Have you tried giving the dummy an auto-cast ensnare based upon the crypt fiend's web that can target ground units? The only problem with that one I might think of would be getting the trap to break in the process.
Create a trap that does nothing.
When the snare trap spell is cast, create the trap and add it to a unit group.
Periodically check all the units within 250 of the snare trap. If there are more than 0 units, destroy the snare trap remove it from the group, pick every unit within 400 and create dummy casters to cast ensnare on them all.
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some