Ability item help

  • Thread starter Thread starter DSG
  • Start date Start date
D

DSG

Guest
Im havin trouble figuring out to make items, such as a tome, that you can buy, that gives you a Hero Ability. This is making me very constipated :banghead:




Burn!!!
 
okay.... 1st of all
before u can actually add abilities to items, u have to create or add abilities.
soo,
start of by going into the Object Editor
then click on the Abilities tab
then create the ability u want to use an
- make sure u put the Item Ability value on true
(Stats-Item Ability TRUE)

After u've done this,
click on the Items tab...
select the item you would like to add the ability to,

double click on the Abilities value of that item (usually at the top)

-click on Add Ability
-on the top of the menu, there should be 2 drop down menus, click on the
one that says All and select Custom
-then click on the one that says Units and select Items
-look for ur ability in the list, select it and click on the ok button

there u go :) ur item should now have the ability u made/chosen.

if u want to give the item charges, or perishable (item dissapears when charges are used up), change the value in the items tab.

Have Fun
 
I think he wants something more like in a hero arena, you can buy 'Abilities' from shops, to do this you would make a useless item with the name of your ability (and icon if you like) with no abilities. then add a trigger like this:

Events:
Unit - A Unit Acquires an item
Conditions:
Item type of item being manipulated equal to Critical strike [ << that is the item called critical strike]
Actions:
Add Critical Strike [ << this is the actual hero ability] to hero manipulating item
Remove item being manipulated

sorry the trigger isnt perfect I just typed it out, I'll add a more specific one made in the editor soon.

Edit~

O.k here is the trigger I made in the editor:

Code:
    Events
        Unit - A unit Acquires an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Critical Strike [item]
    Actions
        Unit - Add Critical Strike [ability] to (Hero manipulating item)
        Item - Remove (Item being manipulated)
        Special Effect - Create a special effect attached to the origin of (Hero manipulating item) using Objects\InventoryItems\Rune\Rune.mdl
 
NoxMortus said:
Code:
    Events
        Unit - A unit Acquires an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Critical Strike [item]
    Actions
        Unit - Add Critical Strike [ability] to (Hero manipulating item)
        Item - Remove (Item being manipulated)
        Special Effect - Create a special effect attached to the origin of (Hero manipulating item) using Objects\InventoryItems\Rune\Rune.mdl

Only problem with this is that the ability u add, like this, would not be able to level up (u won't be able to add skill points to this skill...) unless u add another trigger, that would level the ability, based on how many of that item u buy.... so what u do is, give the hero 1 lumber everytime he levels up. then make the skill items (as NoxMortus said) cost 1 lumber...
 
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