Ability Order+Gold Bounty

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blood_wave55

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:D (Thanks to all people that replyed back to me on my other post and this post) :D

1) I been trying to make my abilities in a good order when you learn it and when you get to us it. When i got to object editor, and then units, then put in the abilities, but it always messed up! :banghead: I want my abilities in this order. ABILITY-ABILITY-ABILITY-ULIMATE
STATS
Please help me with this :rolleyes: !

2) How do you get money from a units in every kill like in Footmen Frenzy you killl a player's unit then you get money. I read the World Wditor Tutiroals but i still DON'T GET IT! Dices? I just started World Editor like a month ago but I really don't get the Warcraft Language if you call it that.
ty for read (sorry about the long and boring post again :o ) Good bye :D
 
Assuming that you have TFT, modify the field "Art - Button Position" according to the following:

All: y=2

Ability 1: x=0
Ability 2: x=1
Ability 3: x=2
Ultimate: x=3
 
blood_wave55 said:
:
2) How do you get money from a units in every kill like in Footmen Frenzy you killl a player's unit then you get money. I read the World Wditor Tutiroals but i still DON'T GET IT! Dices? I just started World Editor like a month ago but I really don't get the Warcraft Language if you call it that.

It's surprising how many people don't under stand this, I didn't have much trouble with it. Ok, you should see three settings under object editor
Stats-Gold Bounty Awarded-base : this is the amount of base gold given when a unit is killed

Stat-Gold Bounty Awarded-number of dice : This is used to make the range in which a killed unit can give gold, sets number of dice being rolled

Stat-Gold Bounty Awarded-sides per dice : Other setting used to make a gold given range, gives the number of sides on each of the rolled dice

Example: Base set to 5
number of dice set to 4
sides per dice set to 6

So when you kill the unit, the game will take 5 gold, then roll a 6 sided die 4 times and add that amount to the gold. So the range of possible gold is from 9 (5+ 1 times 4) to 29 (5+ 6 time 4). Now, if you want the unit to give a static amount, set the base gold, and put number of dice and sides per dice at 0.
 
where should i look

Marksman said:
It's surprising how many people don't under stand this, I didn't have much trouble with it. Ok, you should see three settings under object editor
Stats-Gold Bounty Awarded-base : this is the amount of base gold given when a unit is killed

Stat-Gold Bounty Awarded-number of dice : This is used to make the range in which a killed unit can give gold, sets number of dice being rolled

Stat-Gold Bounty Awarded-sides per dice : Other setting used to make a gold given range, gives the number of sides on each of the rolled dice

Example: Base set to 5
number of dice set to 4
sides per dice set to 6

So when you kill the unit, the game will take 5 gold, then roll a 6 sided die 4 times and add that amount to the gold. So the range of possible gold is from 9 (5+ 1 times 4) to 29 (5+ 6 time 4). Now, if you want the unit to give a static amount, set the base gold, and put number of dice and sides per dice at 0.


just exactly where should i look, to see that? under the unit folder or? i know that it is in the object editor, but still hehe :)
 
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