Ability Question

  • Thread starter Thread starter Kaejer
  • Start date Start date
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Kaejer

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I'm trying to make a custom ability that heroes can use that will make the size increase by a scaling factor of 0.10 whenever they kill a unit. I checked bloodlust and saw that it had a data part for scaling but I can't seem to work out a passive ability or a triggers to help with killing a unit and an action taking place. Anyone able to help me out with some information?
 
you can probubly make a trigger like

event - a unit dies
condition
action - Amimation - change unit size

but that would only change it ones. not each kill... but owell ima newb so just wait for someone more expierianced to help if thats not what u had in mind.
 
Try this:

Code:
Grow unit
    Events
        Unit - A unit Dies
    Conditions
        (Level of Your ability  for (Killing unit)) Equal to 1
    Actions
        If ((Execution count of (This trigger)) Equal to 1) then do (Animation - Change (Killing unit)'s size to (110.00%, 110.00%, 110.00%) of its original size) else do (Do nothing)
        If ((Execution count of (This trigger)) Equal to 2) then do (Animation - Change (Killing unit)'s size to (120.00%, 120.00%, 120.00%) of its original size) else do (Do nothing)
        If ((Execution count of (This trigger)) Equal to 3) then do (Animation - Change (Killing unit)'s size to (130.00%, 130.00%, 130.00%) of its original size) else do (Do nothing)
        If ((Execution count of (This trigger)) Equal to 4) then do (Animation - Change (Killing unit)'s size to (140.00%, 140.00%, 140.00%) of its original size) else do (Do nothing)

You need to add an if/then/else for each time you want the unit to grow bigger.
 
XXconanXXX said:
You need to add an if/then/else for each time you want the unit to grow bigger.

You could calculate the new size, based on the execution counts:
newSize = 100.00 + 10.00 x Real(execution count of(this trigger))
 
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