Ability Suggestions-Credit Will Be Given

  • Thread starter Thread starter Anomaly
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Anomaly

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I need ability suggestions for a Star Wars AoS.

Each of my heroes will have 5 spells, 3 regular spells, 1 ultimate, and one spell that comes with whether they are a Jedi or a Sith.

Jedi spell is Sense, where the sith hero positions are pinged. And the Sith spell is called Channel Anger. It makes the hero attack faster and do more damage.

If you give me a suggestion with how I can make it, I will put your name crediting you for the spell in the description.

Thanks.

-Anomaly
 
Well, what spells do u have?

Anyway, heres an idea.

Force circle: (based on earthstomp, just new appearence) The jedi Uses hes force powers to damage and stun all units bearby him.

Command: The jedi/sith taked control of a targeted unit for an amount of time. The unit has its Hp fully restored, and a sligth bonus to damage/stats

Dont have time to make more, but if u want me to i can make them. If u dont know how to make these abilities, just ask and i will answer asap :)
 
create a custom spell from channel modify it to continue for 5 seconds
when a jedi casts this spell
pick every units around 600x600 to the caster
and do actions according to conditions enemy, notself, non death ect.
loop
unit order caster do blah blah demage on picked unit
unit move picked unit instandly to rondom point centered on position of casting unit with size 600x600
Wait 1 secs
do that again
wait 1 secs
do that again

thats one of the simplest spells that i like very much enemy units wiil be warped around caster madly and this looks like a kinda forceish abiliy :) may be better fits to siths

I get another easy one:
You need another dummy spell which will be a spell,slam and if needed you can give it a buff that makes your unit something like bigger or attaching something to caster like bloodlust.

Your unit should be a melee unit or a low ranged unit

You will use 2 triggers for this spell

Code:
Trigger 1
Events
   a unit starts effect of an ability
Conditions
   ability being cast equal to your ability
Actions
   Unit add Lightining attack to (caster unit)
   Trigger - Turn on Trigger 2 <gen>
   Wait 10 seconds //or whatever u want
   Trigger -Turn off Trigger 2 <gen>

and then an initialy off trigger

Code:
Trigger 2
Events 
  Unit - A unit Is attacked
Conditions
  (Attacking unit) Equal to (your unit)
Actions
  Wait 0.1 seconds
  Unit - Move (Attacking unit) instantly to (Random point in (Region centered at (Position of (Attacked unit)) with size (400.00, 400.00)))
  Unit - Order (Attacking unit) to Attack (Attacked unit)

Thats it :) attacking unit seems like warphing around its target like an unstoppable hero and casts lightinig to it from everywhere


you can also pause targeted unit untill spell finishes at trigger 1 and play its something animation when attacked wait some miliseconds and reset its animations create spetial effects around it ect...
 
Chanel Anger

For the chanel anger spell just

Edit the Frenzy ability, make a hero ability and Change the timer and such

Hope that helps :D
 
Im done with what i was doing, and since u want us to explain the abillities i will explain how to make command:

First create a variable that can store a unit, a variable that can store a player, and a timer variable. Call em : Command_unit, Command_player, command_timer.

And create a new custom abillity on Item damage bonus. u chose how much damage increse it should have.

Then create this trigger.

Events
Unit - A unit Begins casting an ability
Conditions:
Abillity being cast equal to command
Actions
Set Comman_unit = (Target unit of ability being cast)
Unit - Replace (Target unit of ability being cast) with a (Unit-type of Comman_unit) using The new unit's max life and mana
Unit - Change ownership of Comman_unit to (Owner of (Triggering unit)) and Change color
Countdown Timer - Start Command_timer as a One-shot timer that will expire in 30.00 seconds
Set command_player = (Owner of (Target unit of ability being cast))
Unit - Add "abillity based on item damage bonus" to (Triggering unit)


And this trigger

Events
Time - Command_timer expires
Conditions
None
Actions
Unit - Change ownership of Comman_unit to command_player and Change color
Remove abillity "abillity based on item damage bonus" from comman_unit
Trigger - Reset Command trigger <gen>

That should do it, i havent tested, but im quite sure it will work :)

EDIT: whoops forgot about the damage increade. added now.
 
for jedi..what about an ability meditate...the hero is frozen for "your time here", and in that time, his health/mana regeneration speed double?
 
Force ligtning:

The sith creates ligthning wich damages the unit targeted by it. This abillity is channeled, base it of life drain, remove the healing effect on the caster, and increase the damage.

im so tired rigth now, but tomorrow im sure i could come up with more abillities :)
 
for both jedi and sith..you could do a (work on the name, this is just to describe)... lightsaber block thing..where for (your time here) any unit who attacks your unit causes half of that damage to be delt back to the attacking unit
 
Convert - converts a sith to a jedi and vice versa.
When you're converting someone to a sith, there's a lot of screaming and pain.
When you're converting someone to a jedi, they get a blissful look of peace on their face (no, you can't do that without making another model, but you can write text that tells the caster that the subject has a blissful look of peace on his face :P)
 
ShaiTan-Enk said:
Convert - converts a sith to a jedi and vice versa.
When you're converting someone to a sith, there's a lot of screaming and pain.
When you're converting someone to a jedi, they get a blissful look of peace on their face (no, you can't do that without making another model, but you can write text that tells the caster that the subject has a blissful look of peace on his face :P)

Hmmm... I can change the convert spell that I already have t add that... sounds good.
 
Force Field ( :P ) the jedi/sith creates an area around the caster wich all units enter get healed if friendly (jedi spell) or hurt of its enemies (sith spell). The jedi one, u can just base off life regeneration (neutral) and the damage part, hmm. I guess it could be done this way:

Create 1 dummy unit with spell Negative Force field(edited earthstomt, without stun and no effect, so u cant see the spell) . The dummy cant be seen. The spell has a 0.10 cooldown. ANd when the hero learn the spell, it constantly creates this dummy unit at the point of the caster, order it to cast Negative force field. Do this like every 0.50 seconds.

Turn on negative force field
Event: Unit learn spell

C: spell negative force field equal to true

Action: turn on Trigger negative force field

Negative force field:
Event: Every 0.50 of game time

c:

A: Create dummy unit at point of caster unit Facing default building direction
Order dummy unit to cast Negative force field (damage, invisble version)
remove dummy unit

That should work :)

Force jump:

The jedi/sith is able to jump into battle, stunning and damaging all units around the landing spot.


Okay, im not sure if this can be done, but i think this is the way to create the spell:

u need to create several units. They should all have the same model as teh caster of the spell. The difference is that every one is a little 'higher' meaning it looks like its standing in the air, but not so much at the time. We call the units 1. unit 2. unit. 3. unit etc.


Instead of posting this one, i will make it (if possible) and then upload it
 
Here is the list of the heroes of the game, along with their abilities. Maybe this will help... :-)

(All, except for Obi-Wan are custom models)


-Darth Maul
None Yet
-Darth Nihilus (KOTOR2)
None Yet
-Yoda
Meditate, Force Heal
-Darth Sideous
Force Lightning
-Obi-Wan
Concentrate, Ressurection
-Mace Windu
Force Teleport (Ability by Mems)
-KiAdi-Mundi
Throw Lightsaber
-Clone Commander (Bigger version of Clone Trooper)
Charge!, Reinforcements
-Bastila (KOTOR)
None Yet (Maybe Battle Meditation?)
-General Grievous
None Yet
-Darth Revan (KOTOR)
Force Confusion (Mems Spell)
-Darth Vader
Turn to the Dark Side, Force Choke (VERY hard spell!)


Thats all, leftover spells are...
-Force Teleport, Fear Aura (Based off of Endurance Aura, I don't know how to make this spell unique), and Command (Trying to get it to Work).

Hope that helps! Thanks in advance.

-Anomaly
 
Dragon Avalanche:

A loud noise through the nostrals of a dragon shreiks an avalanche of rocks and fire from a volcano, dealing high damage to anyone caught in this forocious terrential condition!

---

Voodoo Face:

a big scary face from a voodoo slows any enemies within range, giving the caster an advantage!

---

Crystalise:

a freezing ball wraps around the target, freezing them and keep them in one place for a period of time!

---

Crystal Ball's Ability:

an ancient power of a crystal ball, absorbed by (hero with this spell), a random effect is casted upon the target:

-Fireballs all over the target.
-control over the target for 30 seconds.
-all stats reduced to 1 (except HP and MP) for 45 seconds.
-Blind vision (black fade-filter for owner of the target) for 20 seconds.
-spikes coming from behind the target, impaling them for 10 seconds.

---

Hope these help.

Bump tommorow, not a few hours after a post :P.

~Jindo
 
I did bump the next day. My post above was at 9:34 yesterday, and my bump today was at 1:00...
 
ability-
name-scorpion arrow
effect-desease cloud
damage-10 per second

ability-
name-lightning strike
effect-lightning doodad
damage-50
 
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