Ability: Wall of Tree

Heres my map. Please copy paste it, i am lose :(
 

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  • (8)Fastest Map Possible v25.w3x
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com'on WERE...

people make the spell and you want someone to add to your map the spell?

this is the easest part... you can't do it?

what is the problem?

people are teaching everything what you need to do, so what's the problem? :rolleyes:
 
Wow, sorry, but just WOW. I added my spell's trigger and fixed a bunch of crap in your map, assuming I knew what it was supposed to be, so here's the new map:
 
com'on WERE...

people make the spell and you want someone to add to your map the spell?

this is the easest part... you can't do it?

what is the problem?

people are teaching everything what you need to do, so what's the problem? :rolleyes:

Well for one I don't even know what a temppoint is so how the hell am i suppose to make them myself?

''A point Variable. Temp point is a point variable. WallPoint is a point Array variable'' Even if you say this to me, it's still not helping the case.

If you'd read the whole thread, you'd know I already tried to cpy it to my map and it didnt work...

Wow, sorry, but just WOW. I added my spell's trigger and fixed a bunch of crap in your map, assuming I knew what it was supposed to be, so here's the new map:

Thanks alot, tho I still have some problems.

The tree spell works, but the trees will stay there forever. is there a way to put a duration on the trees? Also, some kind of art would be nice too. For instance, make the trees look like they're growing when you cast the spell / falling when they die.

As for the aura, the units around him have no buff / still take damage from spells and I have no idea wutcha made in the triggers.

Btw, you trigger doesnt take into consideration the fact that the aura can be interupted (storm bolt / sleep) so the units will still have the aura effect even if the druid isnt summoning anymore. Any idea?
 

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  • (8)Fastest Map Possible v26.w3x
    103.9 KB · Views: 217
Tree wall is fixed, meaning the way you want it, and I can't tell if the other spell is working correctly or not, so I want you to test it out against an enemy.
 
Tree wall is fixed, meaning the way you want it, and I can't tell if the other spell is working correctly or not, so I want you to test it out against an enemy.

The tree of wall is perfect. However, do you think you could add an effect when they grow? (spawn effects - entbirth) And what If I want to add more trees as it lvl up? can you do something very obvious like you did for the duration but for the quantity instead?

love u*

Now for Nature's Grace, it's supposed to be a channeling spell that grants every allied units spell immunity (spell damage reduction (in custom units abilites) as long as the hero is channeling. You're trigger will still work for 30 seconds even if the druid isnt channeling anymore.
 

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  • (8)Fastest Map Possible v27.w3x
    106.4 KB · Views: 221
No idea how to easily fix that, sorry. And for the tree wall:
 

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  • (8)Fastest Map Possible v28.w3x
    107.4 KB · Views: 230
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