AbilityId of Patrol

  • Thread starter Thread starter Persen
  • Start date Start date
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Persen

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As the title says, i want to know the rawcode (integer value) of the 'Patrol' ability, because i want to remove it from a unit...
 
I'm not sure, but I don't think you can. I saw one post where someone had asked how to remove patrol, but all the answers said that the only way to remove patrol was to take away movement altogether, sorry I couldn't have been more help. :D
 
You should now this from my topic, do the code:

Code:
call BJDebugMsg( I2S( GetIssuedOrderId() ) )

With the event of
Code:
unit is issued a command targeting a point
then it will say the rawcode when you use it (or any other point targeted ability)
EDIT: its 851990
 
ah... ok.... try apat anyway why not use GUI trigger

Code:
Unit - Order (Last created unit) to Patrol To (Center of (Playable map area))
OR
Code:
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "patrol", GetRectCenter(GetPlayableMapRect()) )
Yes that was converted :P

I no its not removing it but it isnt impossible (you can use WEU ).
 
No, WEU can't remove patrol, just Move, Attack, Stop, all those, but not patrol...

Thanks anyway.
 
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