About Dialogs and Hero Picks

B

bobdakilla

Guest
Well i just wanted to know why all my characters will be picked correctly but only the Flare mage will not work at all. Variable "Heros" is an array of 9 and default start is No-unit. Heres the code....
ShowDiag
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Dialog - Clear HeroDiag1
Dialog - Change the title of HeroDiag1 to Choose a Hero Pg.1
Dialog - Create a dialog button for HeroDiag1 labelled Flare Mage
Set DiagButton[0] = (Last created dialog Button)
Dialog - Create a dialog button for HeroDiag1 labelled Blade Assailant
Set DiagButton[1] = (Last created dialog Button)
Dialog - Create a dialog button for HeroDiag1 labelled Black Ninja
Set DiagButton[2] = (Last created dialog Button)
Dialog - Create a dialog button for HeroDiag1 labelled Ice Lich
Set DiagButton[3] = (Last created dialog Button)
Dialog - Create a dialog button for HeroDiag1 labelled To Page 2
Set DiagButton[4] = (Last created dialog Button)
-------- ADD 2ND PAGE --------
Dialog - Clear HeroDiag2
Dialog - Change the title of HeroDiag2 to Choose a Hero Pg.2
Dialog - Create a dialog button for HeroDiag2 labelled Warrior Gnome
Set DiagButton[5] = (Last created dialog Button)
Dialog - Create a dialog button for HeroDiag2 labelled Wise Elder
Set DiagButton[6] = (Last created dialog Button)
Dialog - Create a dialog button for HeroDiag2 labelled Demon of Shadows
Set DiagButton[7] = (Last created dialog Button)
Dialog - Create a dialog button for HeroDiag2 labelled Father Nature
Set DiagButton[8] = (Last created dialog Button)
Dialog - Create a dialog button for HeroDiag2 labelled To Page 1
Set DiagButton[9] = (Last created dialog Button)
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Dialog - Show HeroDiag1 for (Picked player)
Diag Trigg
Events
Dialog - A dialog button is clicked for HeroDiag1
Dialog - A dialog button is clicked for HeroDiag2
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to DiagButton[4]
Then - Actions
Dialog - Show HeroDiag2 for (Triggering player)
Skip remaining actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to DiagButton[9]
Then - Actions
Dialog - Show HeroDiag1 for (Triggering player)
Skip remaining actions
Else - Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to DiagButton[(Integer A)]
Then - Actions
Unit - Create 1 Heros[(Integer A)] for (Triggering player) at ((Triggering player) start location) facing Default building facing (270.0) degrees
Selection - Select (Last created unit) for (Triggering player)
Else - Actions
 
Dude, you really need code tags, like this: [C O D E] your stuff here [/ C O D E]
(But without the spaces spaces). I couldn't understand most of it :p.

What I do in my dialogs is create a whole new trigger folder and it in put each each unit in a sperate trigger.
Something like this:
Code:
Events:
A dialog button is clicked.
Conditions:
A dialog button equal to: DialogButton_Black Ninja
Actions:
Create 1 Black Ninja for owner of Triggering player.
Game - Display to all players: (Name of Triggering Player) has picked Black Ninja.

So that's pretty much what you've got, but it makes it easier if you put them as seperate triggers.
Hope that helped in some way,
-Husky
 
bobdakilla said:
Well i just wanted to know why all my characters will be picked correctly but only the Flare mage will not work at all. Variable "Heros" is an array of 9 and default start is No-unit. Heres the code....

I think the problem is in the "For each (Integer A) from 1 to 10, do (Actions)" line. It should be "from 0 to 9". I hope this helps
 
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