>There's no overlap. That's just a texture with two colours?
Oh, i didn't meant the wisp in the screenshot.
I just attached the screenshot due to the awesomeness of the texture...
This is a great find. I'm surprised I didn't stumble onto this myself, as I often use ConvertPlayerColor as a sort of 'playercolor array'.
[ljass]call SetUnitColor(u, ConvertPlayerColor(1337))[/ljass] Makes the unit colour whitish, and crashes occasionally. I'm guessing that all the very high ones will be white though. "Invalid Texture?" ^_^
> I wonder... Using this method, would it finally be possible to change a model's skin ingame?
It's possible anyway, isn't it?
Using the Mountain Giants tree-club thing.
> Has anyone tried to do some nice return bug typecasting from integer to playercolor and other way around?
I'm pretty sure that H2I(ConvertPlayerColor(1)) == 1.
Untested though.
I wonder if anything neat could come from typecasting the other Convert... functions.
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.