>There's no overlap. That's just a texture with two colours?
Oh, i didn't meant the wisp in the screenshot.
I just attached the screenshot due to the awesomeness of the texture...
This is a great find. I'm surprised I didn't stumble onto this myself, as I often use ConvertPlayerColor as a sort of 'playercolor array'.
[ljass]call SetUnitColor(u, ConvertPlayerColor(1337))[/ljass] Makes the unit colour whitish, and crashes occasionally. I'm guessing that all the very high ones will be white though. "Invalid Texture?" ^_^
> I wonder... Using this method, would it finally be possible to change a model's skin ingame?
It's possible anyway, isn't it?
Using the Mountain Giants tree-club thing.
> Has anyone tried to do some nice return bug typecasting from integer to playercolor and other way around?
I'm pretty sure that H2I(ConvertPlayerColor(1)) == 1.
Untested though.
I wonder if anything neat could come from typecasting the other Convert... functions.
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some