Accessing Object editor variables?

ThySpektre

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Often a tooltip will pull an item's/ability's information from a data variable. Is there any way to access and/or change these Data variables via triggers (either GUI or with JASS)?

Thus for example you could have a "boots of speed" with a customizable level of speed based on a variable without premaking dozens of items/abilities.

Thanks in advance,
ThySpektre
 
You cant edit the tooltips of an ability in game if thats what your asking. Nope not even JASS can do that. You CAN however make a ton of levels for the ability, and use autofill levels for the data fields and the raw data code(to extract into a tooltip). Then its up to triggers to determine the level of the ability. Not the best way to do it though.
 
Editing the tooltip would just be a side effect of being able to access the variables. The part I was trying to avoid was the generating of tons of copies of the ability.

If you have an ability with for example 3 variables to it and you want 10 levels of each, you must make 1000 abilities to handle all cases! Holy permutational workload Batman!

ThySpektre

As an alternative then, can items/units etc. be imported into the object manager? You could use an external program to do the generation and then import the objects (just trying to save hours of manual cutting and pasting).

I don't even know if this is feasible, as the maps might become very large or slow.
 
What exactly are you trying to do? Why do you need so many new ones cant you use ability levels and the auto-fill levels feature
 
The question is not a specific task one, it is in general.

Let's say for example you wanted to make a new weapon. It has a range and damage that you want to vary (short range, high power) (short range, low power), etc.

If the range and power each have say 10 levels each, that is 100 unique weapons.

Add another varialbe like mna used to fire it, and you have 1000. and on and on.


ThySpektre
 
Um... yeah you cant edit range except upgrades, but upgrades cant be lowered. So your stuck having 100 units and triggers. Only thing I can tell you now, DISABLE BRUSH LIST!! (Terrain>window>uncheck brush list)

DO IT DO IT trust me if you didnt already know
 
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