Accnames Marine Shooter

Accname

2D-Graphics enthusiast
Hi all,

inspired by vypurs map I made this little shooter engine.
Took me about 5 hours.

Heres the controls:
Rightclick = Shoot the equiped gun in direction of the mouse. You can shoot while moving.
Move [Q] = Leftclick the position you want to move to.
Pick up Item [R] = Leftclick the item you want to pick up. Its not possible to queue orders
Lock Camera = Type in "-lock" in the chat to lock the camera at your marine. (Will also zoom out a little)
Spawn aliens = Type in anything in the chat to spawn 9 aliens which will hunt you down.

My idea about the map:
Up to 10 players can play as marines starting in the middle of the map.
They are only equiped with basic guns at this point in time.
In every corner of the map is an egg pool from the aliens. Aliens will spawn here in groups and move out to hunt the marines. As time goes by, more aliens will spawn with each cycle.
There is also an alien queen at each egg pool. The queen will lay new eggs as time goes by, this will cause an infinite number of aliens to be spawned over time if the players dont kill these queens.

The twist is, the ammunition for the players is limited. There will be some weapons and ammo placed at fixed locations throughout the map, but there is no way to ever get any more ammo then what is already placed there. On the other hand, infinite numbers of aliens will come unless the queens are killed.
This forces the players to act, time is an important resource! And bullets are too!

Aliens are not very tough, they go down with only a few shots, but they are incredibly fast and they kill players quickly if they catch up.
Players can heal themselfs when they find medikits, and maybe I will add a medi-bay where players can get fully healed periodically.

Since the number of aliens spawned increases with time it will be fairly easy to destroy an egg pool early on if you rush for it. This is, however, quite dangerous since you wont have too many good weapons if you dont take your time to search for them.


Will I ever finish it?
Unlikely I guess. I can feel my motivation slipping at this very moment.
But maybe one day I will. You can never know for sure.
 

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Accname

2D-Graphics enthusiast
Use the flame thrower. Those little suckers cant do shit against it.

I am going to have different kinds of aliens. Each weapon will be better in some situations and worse in others.
The flamethrower can deal good splash damage over a very short range. Against many weak melee aliens its quite effective. But it isnt a good choice against one super strong alien since that will kill you before you can kill it.
The flamerthrower is also a bad choice against ranged aliens.
 

Accname

2D-Graphics enthusiast
I cant use the normal cliffs for walls.
The bullets are flying units, if I use normal cliffs their animations will mess up when they get close to the wall.

I know the walls suck, I dont like the model at all, but I couldnt find a better one on theHive.
If you know of a better model please let me know. Would be very useful indeed.
 

Narks

Vastly intelligent whale-like being from the stars
There's a trick that allows "unit" bullets to interact properly with Blizzard cliffs in terms of flying height. I can't remember what that trick was though...
 

Accname

2D-Graphics enthusiast
I am not working at all. This map was just a little joke I made, I do not actualy want to create wc3 maps anymore.
Maybe if you would give me a time machine I would go back 10 years and churn out some awesome maps.
 
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  • tom_mai78101 tom_mai78101:
    I have a GIF though
  • tom_mai78101 tom_mai78101:
    In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
  • tom_mai78101 tom_mai78101:
    And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
    +2
  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
  • tom_mai78101 tom_mai78101:
    What do we do with the Home page?
  • Ghan Ghan:
    I added those forums to the filter for that widget.
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  • tom_mai78101 tom_mai78101:
    Oh nice. They're back. Thanks.
  • tom_mai78101 tom_mai78101:
    Now I think it makes more sense for me to put news in their own subforums, without worry.
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    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
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    Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
  • The Helper The Helper:
    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
  • tom_mai78101 tom_mai78101:
    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
  • The Helper The Helper:
    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
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