Accuracy of guns?

Louie123

New Member
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0
So heres what i wanted to happen -
I use the item ability(M202A2) then it creates a dummy unit at the position of the Caster then that dummy unit shoots at the Target point of ability being cast(it works) but the main problem is that it wont shoot randomly(like the farther u shoot it the worse the accuracy gets)Every 100 distance from where u shoot,then the region where the projectile will randomly land increases.
M202A2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Use M202A2
Actions
Set UnitLoc = (Position of (Casting unit))
Set PointOfShot = ((Integer((Distance between (Position of (Casting unit)) and (Target point of ability being cast)))) + 100)
Unit - Create 1 M202A2 for (Owner of (Casting unit)) at UnitLoc facing Default building facing degrees
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
For each (Integer PointOfShot) from 1 to 10, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Order (Last created unit) to Attack Ground (Random point in (Region centered at (Target point of ability being cast) with size ((0.00 + 60.00), (0.00 + 60.00))))
Else - Actions
Custom script: call RemoveLocation(udg_UnitLoc)
Yes the bullets spread but only a little(The region with size of 60)the region still doesnt increase in size even when i shoot it far away,i want it to be that the farther u shoot then the region where the bullet or projectile lands randomly increases size. Please help.
 

jonas

You can change this now in User CP.
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64
The size of your region is constant:

((0.00 + 60.00), (0.00 + 60.00))))


Maybe you wanted to change the 0.00 to something else, e.g., PointOfShot / 10?

Also, this belongs to a different subforum (World Editor Help)
 
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