TD Achievement TD

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
Glad you like it :D

Version 1.05 uploaded in first post. Features a damage test on wave 27, balance changes and 4 new achievements. Expect Lottery towers next version, and perhaps traps as well.

I would really appreciate it if everyone who played could post their damage test results here! Trying to get some figures on how much damage everyone is dealing :D.

Hope you enjoy it!
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
I've decided that now, in order to get crucial feedback/balance/bug reports, I shall ressurect this thread.

Version 1.10 has just been released, and features several drastic balance changes as well as the 'bricksmithing' feature. I would really like to get your opinion on the map so I can make it as perfect as possible :p.

Thanks!

Download version v1.10 below:
http://www.epicwar.com/maps/83807/
http://www.hiveworkshop.com/forums/resource.php?t=115819&prev=deleted%3D1%26u%3DZiggyMcjoney%26status%3Dall
Official website for the map: achievementtd.webs.com
 

DeathWing

New Member
Reaction score
3
I've played it, and I must say: nice Idea.
This was something other than all this "Copypasta" TD's around the net.
 

DeathWing

New Member
Reaction score
3
Do you need any new ideas for achievement's? :p I would be glad to help.

Btw. Is there any use for Gold Brick? XD
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
The gold bar can be sold for extra money. It'll have crafting purposes as well in the future but as of now it is designed to be a money boost.

When its crafting use is implemented you'll be able to choose whether you want to sell it or use its abilities :p
 

DeathWing

New Member
Reaction score
3
Achivement: Basicly Basics
Build Blade Tower I, Cannon Tower I and Arrow Tower I. You do not need to have all this towers alive to earn achievement.

Achievement: No wai!
Do not lost any life till level 20.

Achievement: One Shot One Kill
Kill any enemy within 1 second after he gets attacked first time.


Archievement: Bricksmith's Adept
Research Bricksmith crafting.

Archievement:Short Trip
Do not let any enemy reach 3rd road turn till wave 20.

Archievement: Shortest Trip Ever
Do not let any enemy reach 3rd road turn till wave 30.

Archievement: Dead End
Kill 30 enemies after they reach last road turn and are heading directly to the portal.

End of Ideas atm xD
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
Achivement: Basicly Basics
Build Blade Tower I, Cannon Tower I and Arrow Tower I. You do not need to have all this towers alive to earn achievement.

Achievement: No wai!
Do not lost any life till level 20.

Achievement: One Shot One Kill
Kill any enemy within 1 second after he gets attacked first time.


Archievement: Bricksmith's Adept
Research Bricksmith crafting.

Archievement:Short Trip
Do not let any enemy reach 3rd road turn till wave 20.

Archievement: Shortest Trip Ever
Do not let any enemy reach 3rd road turn till wave 30.

Archievement: Dead End
Kill 30 enemies after they reach last road turn and are heading directly to the portal.

End of Ideas atm xD

Haha, some of those are pretty cool.

Bricksmith's Adept already exists, but yeah.

The problem is if achievement points become too plentiful. So if I implement this many, lots of balancing inc >.>

Either way, thanks for the ideas :D!
 

DeathWing

New Member
Reaction score
3
I'll try to throw you as many ideas that will come to my mind. I do not except you'll use any :D Just wanna help a bit to make this map a nice thingy. I like TD's and this is kind of nice one so it will be great for it to grow.
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
Version 1.11 released!
http://www.epicwar.com/maps/84857/
http://www.hiveworkshop.com/forums/resource.php?t=115819

Changelog for v1.11
-kc and -gc commands have been added.
The gold gain has been increased very slightly.
Changelog has now been added to the quest menu.
Level II Boring Tower now has splash.
The following towers now deal more damage: Boring Tower, Backwards Tower, Decimation Tower
Level I lottery towers have been removed, Lottery Towers now start at what was previously level II, and now upgrade only once. The gold cost of the lottery ticket has also increased to 325g and the achievement point cost has decreased to 4.
Fixed some tooltips.
New achievements - Serious Face, Oh My God
Several achievement point rewards have had their reward amounts adjusted.
The position the shiny orb moves to before it moves the portal has been changed.
Dave will no longer stomp while dead.
Selling randomly dropped items now adds to the Economist achievement.
New items: Gold Brick, Brick of Sundering
New lottery towers: Phase Tower, Skybeam Tower
Manastorm Towers now have inventories.
Units will no longer keep spawning for Aendri after you die.
The amount of pathing blockers in the map has been dramatically reduced,
decreasing map size and loading times.
The price of the Bricksmithing upgrade has been reduced.
The overall cost of lottery towers has been reduced to make them more worth the risk.
The wave count has been increased to 45.
Wave 39 mobs are now slightly weaker.
You can no longer earn interest from waves 36, 37 and 38.
Health of all mobs slightly reduced.
Manastorm Tower now is focused more on damage and less on bouncing.
Stone of Manic Energy buffed slightly.
All of your units will now be paused when waiting for the dialog box on wave 16,
preventing any bugs from occuring with ability casts.
Fixed numerous problems with Economist achievements duplicating and increasing
the achievement count drastically.
Dummy units will no longer drop items.
Murloc Slime no longer drops.
All item drop rates have been increased.
Dazzling Brick has a shorter duration on normal units and a longer one on heroes.
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
I like some of those ideas, but some of the specifics in them are kind of pointless (still the ideas can still be used in other places) in this particular TD.

Also, theres no air waves in this TD.
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
Version 1.12.1 released, here in my lonely thread
Please ignore version 1.12, I had to hotfix a bug that I only realised immediately after I uploaded that.

Changelog for v1.12.1
Gold added by the Gold Brick has been reduced dramatically
Health of Escaped Nerubians, Escaped Animated Armours and Wow, That's a Big Car(s) has been reduced slightly.
You can now spend achievement points to buy gold.
Dead players will no longer be awarded with gold.
Servants of Aendri now move very fast.
The bug preventing players from moving forward if they did the Aendri boss fight wrong (yes, wrong :p) has been resolved.
The Decimation Tower now has a small splash range, but its splash damage is also quite weak.
The Gambler achievement now gives slightly more points.
The Cinematics On/Off dialog box has been adjusted slightly.
Backwards Tower now has slightly more range.
New lottery tower - Wormhole Tower
New ultimate tower - Pure Earth
New random drop items - Mana Crystal
New bricks - Energized Brick
New achievements - Master of Space and Time, You're TOO Good at This, Buy One Get One Free
Medivhal's Maze Tester no longer has its armour adjusted by difficulty.
Removed a memory leak from the Firestorm spell.
Achievement points no longer have a lengthy cooldown when bought from the shop.
Some boss levels have had their health reduced.
All modes excluding Easy have been made easier (don't worry, despite the constant reductions in difficulty the game is still as hard as ever, it's just getting closer to being possible to win beyond hard mode now).
No longer should any bugs occur where landmark achievements (11, 21, 31, 41) are not given correctly.
Itemized now gives 4 achievement points.
Gold Bar now sells for 1 wood, not 50 gold.
The bricksmith can now break down unwanted items into achievement points.
Item positions on the item shop I have been organized a bit better.
Price of the Scroll of Combination has been increased.

DOWNLOAD:
HiveWorkshop
Epicwar

Enjoy!

EDIT: Version 1.12.1 was unexplianably unopenable by Warcraft 3, so the links have been replaced with links to 1.12.2. Sorry for the inconvenience.
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
http://www.hiveworkshop.com/forums/resource.php?t=115819&prev=status%3Dp%26u%3DZiggyMcjoney
http://www.epicwar.com/maps/86626/

For any fans of this map, this is PROBABLY the last version, unless any major bugs that need resolution pop up. There has been minimal interest in the map and I no longer particularly enjoy developing it. However, if there are any bugs that people who enjoy this map find, I will still attempt to fix those on weekends where I can be bothered :D.

Hope you enjoy this version!

Changelog:
Pure Nature no longer costs an additional 1000g.
If a computer player is accidentally added he should no longer win the damage test with 0 damage.
You can now lose lives from Minions of Aendri if your portal has been moved by the Shiny Orb.
Buildings now refund in full when cancelled.
The interval that checks for when the next wave should begin has been reduced to stop selling during that interval and earning more interest.
Achievement #42 will now display on the achievements list.
Some unused objects were removed from the game to reduce size slightly.
A bricksmithing guide was added to the quest log.
Items will no longer drop off of Dave, Shade of Arche and Aendri.
New item for the Panda boss fights - Ibos Mask. The chance of getting a net has been reduced slightly. (from 50% to 33%)
Fixed some tooltip errors.
If you have three items in your inventory and use Combine, Break Down will no longer activate.
The Chillwind Tower no longer slows.
Enemies will no longer spawn for computer players.
Custom minimap image added.
The follow waves have had their difficulty reduced: 21, 30, 39, 40, 41, 42, 43, 44, 45
Impossible mode no longer exists. The achievement for playing the game on Impossible has been replaced with playing the game on Extreme.
Creating Pure Earth now gives the Ultima achievement.
The size of Minions of Dave and Elite Minions of Dave has been reduced.
Itemized now displays a message when you
 

DeathWing

New Member
Reaction score
3
Perfect Brick
Requires 5 bricks to become merged, depending of total power of bricks, increases all stats of tower where it's placed by x%.

Based upon item lvl of bricks. For example: weaknest bricks will have item level 1, 5 times that brick = 5 = 5% stat increase.

Then let's assume we got random bricks, two of level 2, one of three, one of four and five, giving us total 2+2+3+4+5 = 16 and a 15% stat increase.

0-5 level total = 5%
6-10 level total = 10%
11-15 level total = 15%

etc

Cloned Brick
Gives +3 damage to tower.
[Pay X gold: Create of copy of this brick]

Doppable by boss or hardly made recipe. Endless damage buffage support.

Rainbow Brick
+5 damage
+3% attack speed
6% chance to land critical strike for 120% of normal damage and stun target for 0,1 second
[Pay X gold: Increases the attack damage bonus by additional 5 (up to 50), attack speed bonus by additional 3% (up to 30%), and chance to deal critical strike by 3% (up to 33%), percentage of damage increase by 20% (up to 300%) and stun duration by 0,1 second (up to 1 second.)]

Lifegiver's Brick
Gives a 10% chance to spawn a flower at position of dieying unit in range of 700 from tower which is equipped with this brick. Flowers increase stats of nearby towers depending on their color: White: +5% attack damage, Blue: +5% attack Speed, Yellow:+2,5% attack damage, +2,5% attack speed.
Bonuses do stack.

:D Hope I've helped
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top