AD WALL - Looking For a Project to Join?

BluMist

New Member
Shamanism

Project name: Shamanism
Link to thread: http://www.thehelper.net/forums/showthread.php?t=130037
Project description: An invigorating game of teamwork and cooperation of your team. Pretty much unique in anyway. There really isnt much space to explain the game so click the link :)
Places to fulfill: People that can make really flashy spells aka good JASS coder,
and someone who can deal with triggers.
 

SarChasm

New Member
  • Project description: An attempt to make a WC3 version of the classic PC game Black and White. Two rival gods strive for the hearts and souls of 10 warring tribes on an island. God players will focus mainly on bringing their chosen tribe to victory, and either converting or destroying all other tribes. Mortal players will strive for dominance of the island, making subjects of all the other tribes. This game will have an extreme emphasis on micro-management, and players will have to manage everything from their tribe's food supply, island-wide diplomacy, and the well being of each tribe member. Having superior battle tactics is highly valued over simply massing troops. Gods are represented in the world as a creature. While starting out weak, these creatures can grow in power, perhaps even eventually matching the might of an entire army.
  • Places to fulfill:
JASS: Someone who knows plentiful about fixing up leaks and making things MUI. I'm having some very serious issues with that. A little more basic knowledge of JASS would be good for some more advanced abilities and features though.
Terraining: The following link has some in-game screenshots of Black and White. I'm looking for island terrain, but not too tropical of an island. http://www.lionhead.com/BW/Downloads.aspx
Conceptual/Gameplay Mechanics: I've got most of this handled, and quite honestly, I don't really need someone whose specific role is this. Anyone can get involved.
Balance Testers
 

Ioannes

Oh man, I shot Marvin in the face.
  • Project description: Three teams face off in an attempt to establish control over key points in the wrecked city of Cressus. The gameplay is basically RingWars-like, but less oriented towards hero skirmishes or sieges.
  • Places to fulfill:

JASS: Must know how to properly code things like spawning or leatherboards

(ALPHA&BETA TESTING: Several volunteers will be needed LATER; Must be willing to waste time on a crappy map :) )

  • Further notes:

I will take care of the terrain and the tuning of units/abilities.


3/5 of the map is completed by now - that is, almost all objects and terrain. I still will be glad to have someone interested,

thanks in advance.
 

asipo

New Member
  • Project description:
    Its a RPG game where you as the guild leader that manage guild such as recruiting member, take a quest and do it.
    Just see the link above for the overview or the detail of the game

    Supposed to be a simple game but interesting on the gameplay.
    Might no need at all for JASS or Modelling
    Need a creative terrain and quest.

  • Places to fulfill:
    I believe, there is no need for an expert in order to create this game.
Person - Give idea on skill and make them
No need for JASS, only simple GUI

Person - Give idea on the quest and make them
Very creative to thinking a quest for the game

Person - Give idea on the terrain and make them
Creative to create the terrain (its creative, not expert or overhaul the terrain)
 

Vylatin

New Member
Looking for a Terrainer!

Hey

I got a really nice map idea, but can't start work on it as I am stuck with the terrain. I am a perfectionist, and can't leave something in a "bleh!" condition.

So, if you are skilled and love to terrain, I could really need a hand here.

Heres a description of the map...

It is 5vs5 arena type map. All of the players start in a beautifull human city, with a picked unit. In the city you mostly create items as you wait for the arena to start.

The Arena is located in the middle of the city. Its pretty big, circle formed and absolutely isolated. No player can escape it - you fight until one team is defeated. At the edges of the arena, audience is thirsting for action. Inside the arena its only sand.

So a beautifulll human city with an arena. I will open a great thread about gameplay and features as fast as the terrain is finished,

Please use http://www.hiveworkshop.com/forums/terrain-board-267/the-ultimate-terraining-map-3-0-a-45316/

Its kinda impossible to create a nicey city without it. If you don't agree, shock me! AND, I prefer ashenvale water ;p

Huge credit and +rep. Thx in advance!
 

Lightstalker

New Member
Looking for helpers!

  • Project description: A cross between an AoS and an RPG playable by up to 10 players. Players' Heroes will be able to drive vehicles, choose where to spend their stat points, and decide what skill tree(s) to learn!
  • Places to fulfill:

TERRAINING: A magical-looking and awe-inspiring city. Approximate size of area to terrain is 65x130 or 130x65, depending on which way you look at it.
GRAPHICS ARTIST: A loading screen. This will not be your typical "Copy & Paste" loading screen.

  • Important!
Read the first post in the link to thread!
PM me or email me at whitelisted@live.com for more info.
 

jak3u

New Member
Epic Boss Battle

  • Project name: Epic Boss Battle
  • Project description:

    1. This is a free roaming map where you can fight the boss anytime you want.

    2. There are 7 different classes, each with their own unique technique. It is up to your group to mix up the classes that would best suit your strategy. [more information on classes in the link]

    3. Day and night system adds on to your strategy, letting you decide whether to go wandering in broad daylight where enemies within radius can see you, or at night where most of the enemies are asleep but you'll have very limited vision.

    4. There are many different kinds of monsters, ranging from small critters to demonic spawns. Most of them wander during the day, while some [ghosts, demons, etc.] wander during the night.

    5. The variety of classes makes the game play fresh and new every time. Lots of different combination and strategies to kill the boss.

    6. I'll be spending A LOT of time in making the boss really smart so the game would be challenging all the time.

    7. I've decided on using a lot of custom models to make it look more neat and unique. Each unit/monster/etc. will be a custom model.

    8. The music will be really intense/heroic/epic and will be playing throughout the game. Music = Immediate Music & X-Ray Dog

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    >>> Be sure to check out the link for more information. :D

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  • Project Status:
1. Terraining:95%
2. Heroes:50%
3. Trigger: 20%
4. Creeps:10%
5. Overall:40%​

  • Places to fulfill:
*very important*
Skill Guy: Someone who is pro at editing/customizing skills to fit my game.
&& - - -
Feedback Guy: Someone (anyone) who can give a lot of suggestions/comments/criticism/etc.​
 

punwisp

New Member
Project name: Final Conquest

Project link either here
http://www.thehelper.net/forums/showthread.php?t=129145
or
http://wc3haven.com/forums/forumdisplay.php?fid=56

Project description:
Final Conquest is a 12 player map where players take control of a single faction and fight for dominance over territories(bases) You use large armies while also fighting smart, for losing a battle could cost you dearly
Places to fulfill:

Modeling: I am needing a good modeler that can make low filesized models, lot of the modeling maybe even just minor modeling.
 

Razalgrim

New Member
  • Project name: Quarantine

  • Link to thread: http://www.thehelper.net/forums/showthread.php?t=132140

  • Project description: Sick and tired of all those cookie-cutter survival maps where you just find a snug corner and press [H]? Well, no more. Quarantine features several, never-before seen... features. From a unique attack system to custom lighting and environments, it has it all! Well, everything except multiplayer. But that's where you come in, good sir.

  • Places to fulfill:
Jasser: I need someone to fix up my triggers, as well as make new ones.
[Warning: You might have to re-do the majority of my triggers, or at least tweak them to make the map multi-player compatible.]


Modeler/Animator
: I also need someone who can give the marine model a couple of new animations. Anyone who can make custom zombie models would also be appreciated.

If this post has piqued your interest in any way, send me a PM or post your thoughts in the thread given above. :thup:​
 

prismpirate

New Member
* Project name: Critter Race
* Status: Beta (Definitely Playable, but can improve)
* Link to thread: http://www.thehelper.net/forums/showthread.php?t=133158

* Project description: A mini game where critters try to rake up the most scores either by a) Killing the Treant Protector @ the End or b) Killing other critters.

* Places to fulfill:

JASS: Optimizing triggers and help coding spells.
Terrainer: Although terrain is dynamically generated in my map, future race tracks will have fixed terrain, meaning it has to be well terrained.
Beta Testers: People to report bugs and comment on any flaws of the map.
Artist: Loading & Preview Screen Needed.

All people who help out will get skins + rep!
 

Denegoth

New Member
  • Project description:
    In short: An RP map with RPG elements.

    Longer: A remake of an old Villager roleplaying map I made a while back. I decided to remake it as when I went back to change it, there were too many poorly made things to change, so I ended up remaking it.

    The game is mostly profession based rather than job based. You will train skills such as Mining and Alchemy rather than getting the Miner or Alchemist job. There is no true objective to the map, but there isn't to RP maps either.
  • Places to fulfill:
GUI: I need a GUI code for arrow key movement with all heroes stored in Hero[Players 1-10]
MODELLING: Need a female villager model with an attack animation.
 

kirinelf

New Member
  • Project name: Defense of the Heart
  • Link to thread: Here.
  • Project description: Castle Defense genre with an emphasis on lots and lots of creeps to kill. Recommended for 2-4 people, with support for 8 players once the rest of the Heroes are added in. And that's why I came here.
  • Places to fulfill:
GUI & JASS: Importing selected spells into my map. I have the spells I'd like imported ready. Just need someone to import them into my map.
 

irgan

New Member
* Battle Arena Epsilon:
* http://www.thehelper.net/forums/show....php?t=121753:

* Epic-scaled Hero Arena which is plalyable by 10 players max and can be played solo with or without computers. the goal of the game is to defeat the other team a certain amount of times or finish all the little side quests to get the best ending of the game:

* Places to fulfill:

GUI: coding simple warp-to's and item creation and random mini games and side events. simple spells as well(not alot of these though)
JASS: coding medium, to hard difficulty spells
TERRAINING: not very hard job, just want to know opinions on what tile set would look best with the map and to make the terrain not look so poorly and quickly made.
MODELLING: not truly needed.some specific heroes would be nice
TEXTURING: none
(etc.)
(we are starting over again)
 

Joccaren

You can change this now in User CP.
The New Age
RPG
Link: http://www.thehelper.net/forums/showthread.php?t=136561

An RPG with very little story line, players play as a hero and choose their team. They can at any time change teams. Includes many items, side quests and natives.

I have made most of this map, I just need help from a terrainer to improve the current terrain, a modeller (Not 100% required but would help) as some of the models don't fit in or have buggy animations, a good trigger maker (GUI) only to help me finish my triggered spells.
 

Joccaren

You can change this now in User CP.
Joccaren's TD
Link: http://www.thehelper.net/forums/showthread.php?t=136549

Basic TD. Number of creeos spawned is equivilent to how many players are playing. Six tower types and one combat unit. 30 waves with three bosses.

Beta Testers wanted. I have finished the map but need Beta testers to help tell me whether it is good or not and if there are any bugs
 

Renendaru

(Evol)ution is nothing without love.
  • Project description: A dynamic RPG, or ORPG, that is designed to favor teamwork over solo play.
  • Places to fulfill:

Terrain'ing: Perhaps the greatest role I will require, whoever helps me on this part I will owe forever, for I cannot go no further in my project without one.
Ideas: I will require minimal ideas at time, but for now I am fine. But in the case I do require a unique and synergistic compilation of ideas, I will call on you.
 

FhelZone

Have a drink of a nice cold mellowberry juice!
Project Name: Demise of Atlantis

Link to Thread: http://www.thehelper.net/forums/showthread.php?t=134647

Project Description: Demise of Atlantis is a custom hero defense where you get to choose your desired skill combos and get to challenge your friends in the arena.

Places to Fulfill:

• Map Tester
Map tester should be able to test new versions that are released. They are more appreciated when they can get the map into multiplayer. Replays are also welcome.
 

Tarivol

New Member
X-Com

  • Project description: A squad-based tactical game, focusing on players using tactics to overcome superior, small groups of AI units, based on the X-Com universe.
  • Places to fulfill:
GUI:
JASS: I don't have enough World Editor experience to say, but I'm more than open to anyone who could apply. Experience with maps of the same vague type (SWAT, Undead Assault, Etc) would help.
TERRAINING: Needed, definitely.
MODELLING: Needed, if only as someone who's experienced at importing models already made, as the entire unit list will need to be imported.
TEXTURING: May be needed. Send me an idea if you have one.
(etc.)
 

Sarj14

New Member
Project name: Tales of Tolerot RPG

Link to thread: http://www.thehelper.net/forums/showthread.php?t=139638

Project description: Tales of Tolerot is an RPG game where you roam the region of Tolerot. You start as a race (human, high elf, or dwarf), as you reach a level, you pick to specalize in one of the 9 playable classes. We have decided a map system which will create a fun and long enjoyable gameplay experiance for players of Tales of Tolerot RPG.

Places to fulfill:
Secondary Trigger (Dwarvenfrog is also a triggerer)
GUI Triggerer: Triggering spells, save/load, and other systems listed in the main post.
or
JASS Triggerer: Same as above.
*Optional*Modeler - Create custom doodads.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • midnight8 midnight8:
    I have had all of the symptoms, taste is slightly starting to come back, but smell, no. Honestly, just been a little miserable, have never felt in any danger from it. Being trapped at home sucks. lol
  • midnight8 midnight8:
    meh, got a little fever again this morning, guess gonna be a few more days
  • The Helper The Helper:
    I went to Comicon this last weekend I hope I dont get it I feel fine and I am not vaccinated and did not wear a mask
  • The Helper The Helper:
    Comicon really was not packed though like it was in the past. I am not really worried though it was the most people I have been around in a year.
  • tom_mai78101 tom_mai78101:
    Still, getting vaccinated is a good idea. We're getting Delta variant spikes here in Boston.
  • The Helper The Helper:
    I am not against vaccination at all I just have a serious procrastination problem I plan on getting vaccinated soon
  • midnight8 midnight8:
    was kinda same with me, I was gonna do it, and life got in the way.
  • midnight8 midnight8:
    we wore mask in some places, but at 118 degrees outside, little rough. :)
  • The Helper The Helper:
    yeah i had another friend in Vegas talking about that heat damn
  • The Helper The Helper:
    Well I do not think I got Covid from the Comicon
    +1
  • tom_mai78101 tom_mai78101:
    Pushed out a new Pokemon Walking algorithm build. With a new system in place, I'll probably start tackling triggers and NPCs,
    +1
  • Varine Varine:
    Is it fucking hot everywhere?
  • Varine Varine:
    What's a pokemon walking algorithm?
  • jonas jonas:
    it's an engine for pokemon games that closely emulates the walking behavior of pokemon red/blue/yellow
  • jonas jonas:
    basically if you wanted to implement pokemon yellow from scratch, and you'd want it to feel as close as possible to the real thing, you'd start with that
  • Varine Varine:
    Like from the Gameboy games? I'm not at all familiar with Pokemon.
  • jonas jonas:
    yeah
  • The Helper The Helper:
    I only played the Pokemon games on the Gamecube and Wii and such not on the portables my kids had all those games but I never really played on the portables. Now that I think about maybe once sooooo long ago.
  • tom_mai78101 tom_mai78101:
    That's about right. I'm just emulating that old-school RPG feel on the Game Boy system. If I had more free time, I would definitely want to add more things.
  • jonas jonas:
    I guess you folks were too old, but those games were our childhoods:p
  • tom_mai78101 tom_mai78101:
    Well, I'm about to hit 30 this year, so I'm now officially old.
  • Ghan Ghan:
    Hey wait a minute!
  • The Helper The Helper:
    You guys are youngsters. I am square in the middle of my midlife crisis at 52.
  • Ghan Ghan:
    How are the kids?

    Members online

    No members online now.

    Affiliates

    Hive Workshop NUON Dome
    Top