MissKerrigan
Active Member
- Reaction score
- 23
Hello I created this trigger actions:
action : create 1 zergling for player 8 (computer) at 'level 1 zergling 1'
action : add last created unit to unit group 'level 1'
action : create 1 zergling for player 8 (computer) at 'level 1 zergling 2'
action : add last created unit to unit group 'level 1'
action : create 1 hydralisk for player 8 (computer) at 'level 1 hydralisk 1'
action : add last created unit to unit group 'level 1'
action : create 1 hydralisk for player 8 (computer) at 'level 1 hydralisk 2'
action : add last created unit to unit group 'level 1'
action : create 1 baneling for player 8 (computer) at 'level 1 baneling 1'
action : add last created unit to unit group 'level 1'
action : create 1 baneling for player 8 (computer) at 'level 1 baneling 2'
action : add last created unit to unit group 'level 1'
action : create 1 spider mine for player 8 (computer) at 'level 1 spider mine 1'
action : add last created unit to unit group 'level 1'
action : create 1 spider mine for player 8 (computer) at 'level 1 spider mine 2'
action : add last created unit to unit group 'level 1'
action : create 1 mineral box for player 0 (neutral) at 'level 1 mineral box 1'
action : add last created unit to unit group 'level 1'
action : create 1 mineral box for player 0 (neutral) at 'level 1 mineral box 2'
action : add last created unit to unit group 'level 1'
action : create 1 green key for player 0 (neutral) at 'level 1 green key'
action : add last created unit to unit group 'level 1'
action : create 1 green gate for player 0 (neutral) at 'level 1 green gate'
action : add last created unit to unit group 'level 1'
action : create 1 blue key for player 0 (neutral) at 'level 1 blue key'
action : add last created unit to unit group 'level 1'
action : create 1 blue gate for player 0 (neutral) at 'level 1 blue gate'
action : add last created unit to unit group 'level 1'
action : create 1 red key for player 0 (neutral) at 'level 1 red key'
action : add last created unit to unit group 'level 1'
action : create 1 red gate for player 0 (neutral) at 'level 1 red gate'
action : add last created unit to unit group 'level 1'
action : create 1 green gate for player 0 (neutral) at 'level 1 green gate'
action : add last created unit to unit group 'level 1'
action : create 1 green key for player 0 (neutral) at 'level 1 green key'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 1'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 2'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 3'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 4'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 5'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 6'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 1'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 2'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 3'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 4'
is this the only way to do this?
now my map has about 25 levels, would be very unpleasant for the computer to create all this?
MissKerrigan
action : create 1 zergling for player 8 (computer) at 'level 1 zergling 1'
action : add last created unit to unit group 'level 1'
action : create 1 zergling for player 8 (computer) at 'level 1 zergling 2'
action : add last created unit to unit group 'level 1'
action : create 1 hydralisk for player 8 (computer) at 'level 1 hydralisk 1'
action : add last created unit to unit group 'level 1'
action : create 1 hydralisk for player 8 (computer) at 'level 1 hydralisk 2'
action : add last created unit to unit group 'level 1'
action : create 1 baneling for player 8 (computer) at 'level 1 baneling 1'
action : add last created unit to unit group 'level 1'
action : create 1 baneling for player 8 (computer) at 'level 1 baneling 2'
action : add last created unit to unit group 'level 1'
action : create 1 spider mine for player 8 (computer) at 'level 1 spider mine 1'
action : add last created unit to unit group 'level 1'
action : create 1 spider mine for player 8 (computer) at 'level 1 spider mine 2'
action : add last created unit to unit group 'level 1'
action : create 1 mineral box for player 0 (neutral) at 'level 1 mineral box 1'
action : add last created unit to unit group 'level 1'
action : create 1 mineral box for player 0 (neutral) at 'level 1 mineral box 2'
action : add last created unit to unit group 'level 1'
action : create 1 green key for player 0 (neutral) at 'level 1 green key'
action : add last created unit to unit group 'level 1'
action : create 1 green gate for player 0 (neutral) at 'level 1 green gate'
action : add last created unit to unit group 'level 1'
action : create 1 blue key for player 0 (neutral) at 'level 1 blue key'
action : add last created unit to unit group 'level 1'
action : create 1 blue gate for player 0 (neutral) at 'level 1 blue gate'
action : add last created unit to unit group 'level 1'
action : create 1 red key for player 0 (neutral) at 'level 1 red key'
action : add last created unit to unit group 'level 1'
action : create 1 red gate for player 0 (neutral) at 'level 1 red gate'
action : add last created unit to unit group 'level 1'
action : create 1 green gate for player 0 (neutral) at 'level 1 green gate'
action : add last created unit to unit group 'level 1'
action : create 1 green key for player 0 (neutral) at 'level 1 green key'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 1'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 2'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 3'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 4'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 5'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 6'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 1'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 2'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 3'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 4'
is this the only way to do this?
now my map has about 25 levels, would be very unpleasant for the computer to create all this?
MissKerrigan