kelogsloops
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- Reaction score
- 45
Hi guys, i'm trying to make a spell that deals AoE damage, similar to Fan of Knives but the damage is split evenly amongst units in the AoE. The damage is based on the caster's agi and the cost is nothing but AGI.
It costs 2 agi to cast the spell which does 4x agi.
After 60 seconds i want the agi to return to the hero, like Murloc Nightcrawler from DOTA's Essence Shift.
I tried to make it but it didnt even remove the agi
Could anyone please help?? Here are my triggers
Blur
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blur Strike
Actions
Hero - Modify Agility of Timeshaper: Subtract 2
Unit Group - Pick every unit in (Units within 150.00 of (Position of Timeshaper) matching (((Matching unit) belongs to an enemy of (Owner of Timeshaper)) Equal to True)) and do (Actions)
Loop - Actions
Set Real = ((Real((Agility of Timeshaper (Include bonuses)))) + (Real((Number of units in (Last created unit group)))))
Unit - Cause Timeshaper to damage (Picked unit), dealing Real damage of attack type Chaos and damage type Divine
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Blur Copy
Events
Time - Timer expires
Conditions
Actions
Hero - Modify Agility of Timeshaper: Add 2
Also, i want the agi to readd each 60 sec, so like if i cast it and cast it again 10 secs later, i want to get 2 agi in 50 sec and another 2 in 60 sec, like Essence Shift.
IT WOULD MEAN SO MUCH IF YOU COULD HELP!
It costs 2 agi to cast the spell which does 4x agi.
After 60 seconds i want the agi to return to the hero, like Murloc Nightcrawler from DOTA's Essence Shift.
I tried to make it but it didnt even remove the agi
Blur
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blur Strike
Actions
Hero - Modify Agility of Timeshaper: Subtract 2
Unit Group - Pick every unit in (Units within 150.00 of (Position of Timeshaper) matching (((Matching unit) belongs to an enemy of (Owner of Timeshaper)) Equal to True)) and do (Actions)
Loop - Actions
Set Real = ((Real((Agility of Timeshaper (Include bonuses)))) + (Real((Number of units in (Last created unit group)))))
Unit - Cause Timeshaper to damage (Picked unit), dealing Real damage of attack type Chaos and damage type Divine
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Blur Copy
Events
Time - Timer expires
Conditions
Actions
Hero - Modify Agility of Timeshaper: Add 2
Also, i want the agi to readd each 60 sec, so like if i cast it and cast it again 10 secs later, i want to get 2 agi in 50 sec and another 2 in 60 sec, like Essence Shift.
IT WOULD MEAN SO MUCH IF YOU COULD HELP!