S
Spock-
Guest
OK, I am making a _very_ simple model, with a _very_ simple skin.
It's suposed to be a 'space dry dock' and I'ts my first model.
I was able to get the model done (in Gmax) and added the skin, mappped it.
I then exported it to notepad. And saved as MDL (file: "spaceDryDock.mdl" including quotes so it keeps the '.mdl'
I spose I might as well include the code here...
I need to know, how to add my Skin. (its targa as of now. Im guessing that will have to be changed later?) And whatever other textures, to make this a building in WC3.
And, yes I did look in the turtorial for how to do this but... That didn't help much.
(btw, the only 'added' texture to this is the skin. One skin, no more... And telling me the path for this (when you change it from wc3imported\blahlbah.blp to blahblah.blp or blon\blahblah.blp, I have no clue how to do that correctly, and would like to make the path as simple as possible)
Thanks.
It's suposed to be a 'space dry dock' and I'ts my first model.
I was able to get the model done (in Gmax) and added the skin, mappped it.
I then exported it to notepad. And saved as MDL (file: "spaceDryDock.mdl" including quotes so it keeps the '.mdl'
I spose I might as well include the code here...
Code:
"'DeX Version: 0.185m
"
"'DeX Version: 0.185m"
// 'DeX Version: 0.185m
Version {
FormatVersion 800,
}
Model "spaceDryDock" {
BlendTime 150,
}
Textures 1 {
Bitmap {
Image "",
ReplaceableId 1,
}
}
Materials 1 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
}
Export Successful!
I need to know, how to add my Skin. (its targa as of now. Im guessing that will have to be changed later?) And whatever other textures, to make this a building in WC3.
And, yes I did look in the turtorial for how to do this but... That didn't help much.
(btw, the only 'added' texture to this is the skin. One skin, no more... And telling me the path for this (when you change it from wc3imported\blahlbah.blp to blahblah.blp or blon\blahblah.blp, I have no clue how to do that correctly, and would like to make the path as simple as possible)
Thanks.


