Adding Textures/Materials Help !

  • Thread starter Thread starter Spock-
  • Start date Start date
S

Spock-

Guest
OK, I am making a _very_ simple model, with a _very_ simple skin.

It's suposed to be a 'space dry dock' and I'ts my first model.

I was able to get the model done (in Gmax) and added the skin, mappped it.
I then exported it to notepad. And saved as MDL (file: "spaceDryDock.mdl" including quotes so it keeps the '.mdl'

I spose I might as well include the code here...

Code:
"'DeX Version: 0.185m
"
"'DeX Version: 0.185m"
// 'DeX Version: 0.185m
Version {
	FormatVersion 800,
}
Model "spaceDryDock" {
	BlendTime 150,
}
Textures 1 {
	Bitmap {
		Image "",
		ReplaceableId 1,
	}
}
Materials 1 {
	Material {
		Layer {
			FilterMode None,
			static TextureID 0,
		}
	}
}
Export Successful!

I need to know, how to add my Skin. (its targa as of now. Im guessing that will have to be changed later?) And whatever other textures, to make this a building in WC3.

And, yes I did look in the turtorial for how to do this but... That didn't help much.

(btw, the only 'added' texture to this is the skin. One skin, no more... And telling me the path for this (when you change it from wc3imported\blahlbah.blp to blahblah.blp or blon\blahblah.blp, I have no clue how to do that correctly, and would like to make the path as simple as possible)

Thanks.
 
*sigh*

Well, its almost the end of the day so I figured I might as well bumb this!

And I have some new info as well...

When I try to use the code above in (Yobguls or something) file converter, I get an error saying that it encourntered an unexpected character !(bah humbug!)

How incredibly sadistic... (lol)

HELP !
 
First Off you need to delete the following lines:
"'DeX Version: 0.185m
"
"'DeX Version: 0.185m"
// 'DeX Version: 0.185m
Export Successful!

Second your model didn't actually export. If it does you should see all these numbers a stuff.

Third to add your skin:
Textures 1 {
Bitmap {
Image ""
ReplaceableId 1,
}
}
Type your skin path in between the "". e.g.
Textures 1 {
Bitmap {
Image "textures\skin.blp"
ReplaceableId 1,
}
}
Warcraft 3 will support tgas or blp but I suggest .blp because it has a smaller file size.
 
*gaaaah*

Now it doenst reconize the file format !

(btw, your above advice helped at first, but then I wanted to put the skin
into a different folder.. and I tried it again and got the above error...)
 
w000t.. another bumb...

OK.. another bump.. perhaps someone else will come by and solve the *other*
half of the problem!
 
H333333333333333333lp

H3LLO ?

Please, can someone please lend a hand?
 
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