T
ThE-eNiGmA
Guest
I am making a naval melee map that focuses on resource control. I plan to add "Admirals" with varying abilities in order to add a bit of variety. Unfortunately, I am too busy, and tired, to think up something on my own(The map is still under heavy development, so the heroes are ultimately going to have to wait until I get the mechanics worked out). Any suggestions would be appreciated.
-Hero limitations are as follows:
1.They dont actually have an attack themselves. Any attack ability would be added to the ship they occupy.
2.The ships are dumbed down versions of Battleships. There is more a focus on fleet control than hero ownage.
3. Try to come up with a theme. Randomness just wouldnt work. And try not to be overly complicated, I'm learning as I go here.
4.Theres going to be 8 Admirals, one for each player, choosable at start...first come, first served. Might add more later.
5.This is a navy map. Try to think up something that might be reasonable for ships...though there is extensive ground combat, the ships have the real firepower.
So there you have it. Look forward to hearing some ideas. If I decide to use, ill be sure to give credit.
-Hero limitations are as follows:
1.They dont actually have an attack themselves. Any attack ability would be added to the ship they occupy.
2.The ships are dumbed down versions of Battleships. There is more a focus on fleet control than hero ownage.
3. Try to come up with a theme. Randomness just wouldnt work. And try not to be overly complicated, I'm learning as I go here.
4.Theres going to be 8 Admirals, one for each player, choosable at start...first come, first served. Might add more later.
5.This is a navy map. Try to think up something that might be reasonable for ships...though there is extensive ground combat, the ships have the real firepower.
So there you have it. Look forward to hearing some ideas. If I decide to use, ill be sure to give credit.


