System Advanced Indexing & Data Storage

mysteriis

New Member
Reaction score
0
The error happens when I try to save it for the first time. When I delete the "!" it goes okay. I think we should save it first with the "!" and then reopen the map and delete, right?
 

tooltiperror

Super Moderator
Reaction score
231
No. Simply delete the "!" and get it to save, then copy the ability, then scroll down to this line in the script:
JASS:
        private constant integer LEAVE_DETECTION_ABILITY = 'AIDS'

And go to the ability in your World Editor, and press CTRL-D to see its rawcode. Replace [ljass]'AIDS'[/ljass] with your rawcode.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
So, I've never used one of your systems J4L, because frankly, you confuse me :p
But it's come to my attention that using Damage will greatly benefit my map, so I'm going to use it.

But I have a quick question.
I didn't see it anywhere in the documentation, but I've heard that AIDS 'breaks' [ljass]GetUnitUserData()[/ljass] and [ljass]SetUnitUserData()[/ljass]?
Now, I see [ljass]GetUnitIndex()[/ljass], which I assume is the replacement for [ljass]GetUnitUserData()[/ljass];
However, I didn't see a [ljass]SetUnitIndex()[/ljass] function?

My 'combo point' system in my map uses user data's, so how would I go about fixing that 'system' to work with AIDS so that, ultimately, I can finally use Damage :p ?

Oh, and also, where's the TESH highlighting for this system ;) ?
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Oh God, what :p ?
I know this system is too advanced for me, at least at this time, but I need it for Damage :eek:
 

tooltiperror

Super Moderator
Reaction score
231
You can't use [LJASS]SetUnitUserData[/LJASS] if you use AIDS, or else you break it.

Instead, you use AIDS structs. You use a textmacro because Jesus4Lyf is a lazy bastard [noparse]<3[/noparse]

An AIDS struct is a struct which is made every time a unit enters the map, and the unit is then available as [ljass]this.unit[/ljass].

You make an AIDS struct by putting [LJASS]//! runtextmacro AIDS()[/LJASS] at the very last line of your struct, right before [ljass]endstruct[/ljass]. You also have to extend array. Then you get access to a few cool methods:
  1. [ljass]static method AIDS_filter takes unit u returns boolean[/ljass] --- Every unit that enters the map is passed to this method. If true, it creates a struct of this kind.
  2. [ljass]method AIDS_onCreate takes nothing returns nothing[/LJASS] --- This is run for units that pass the filter. You can now use [LJASS]this.unit[/LJASS].
  3. [ljass]method AIDS_onDestroy takes nothing returns nothing[/LJASS] --- Ran when a unit is killed.
  4. [ljass]static method AIDS_onInit takes nothing returns nothing[/LJASS] --- This is because Jesus4Lyf took your onInit method.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Hmm..
Like I said, too advanced I think.

I have to create a struct for every script that wants to use UserData?

Maybe you could take a look at my system, and edit it to use AIDS?
I could probably figure it out once I see my own script changed to use it.
To avoid posting code unrelated to AIDS here, I'll just link to pastebin.
I don't like people doing stuff for me (Considering that's not what we're here for), but like I said, seeing my own script modified for AIDS would probably help me get it.
 

tooltiperror

Super Moderator
Reaction score
231
If I understand your script, this should be good.
Also, I don't see why you would need Damage for this :p
JASS:
struct Combo extends array
    integer combo // The number of combo points a unit has

    private static method AIDS_onEffect takes nothing returns boolean
        local thistype this
        local boolean spell = GetSpellAbilityId()==mangle or GetSpellAbilityId()==claw // Because hardcoding is bad

        if GetUnitTypeId(GetTriggerUnit())==feralDruid and spell then
            set this=thistype[GetTriggerUnit()] // thistype[x] - Return the Combo struct for the unit x
            if this.combo!=5 then
                call UnitRemoveAbility(this.unit, combo[this.combo]) // Does JASS allow combo and combo[]? I hope so, else you have to rename combo.
                set this.combo=this.combo+1
                call UnitAddAbility(u, combo[this.combo])
            endif
        endif
        return false
    endmethod
    private static method AIDS_onCreate takes nothing returns nothing
        set this.combo=0 // in case of revival and such
    endmethod
    private static method AIDS_onInit takes nothing returns nothing
        local trigger trig=CreateTrigger()
        local integer index=0
        
        call TriggerAddCondition(trig, Condition(thistype.onEffect))
        loop
            call TriggerRegisterPlayerUnitEvent(trig, Player(index), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
            set index=index+1
            exitwhen index==bj_MAX_PLAYER_SLOTS
        endloop
    endmethod
    //! runtextmacro AIDS()
endstruct
 

Ayanami

칼리
Reaction score
288
Couldn't he do this?

JASS:

library Combo initializer OnInit uses AIDS, GT

globals
    private constant integer UNIT_ID = &#039;h000&#039; // raw code of unit feral druid
    private constant integer MANGLE_ID = &#039;A000&#039; // raw code of ability mangle
    private constant integer CLAW_ID = &#039;A001&#039; // raw code of ability claw
    private integer array COMBO
    
    public integer array Data
endglobals

private function OnCast takes nothing returns boolean
    local unit u = GetTriggerUnit()
    local integer id
    
    if GetUnitTypeId(u) == UNIT_ID then
        set id = GetUnitId(u)
        if Data[id] != 5 then
            call UnitRemoveAbility(u, COMBO[Data[id]])
            set Data[id] = Data[id] + 1
            call UnitAddAbility(u, COMBO[Data[id]])
        endif
    endif

    set u = null
    return false
endfunction

private function OnInit takes nothing returns nothing
    local trigger t = CreateTrigger()
    call GT_RegisterStartsEffectEvent(t, MANGLE_ID)
    call GT_RegisterStartsEffectEvent(t, CLAW_ID)
    call TriggerAddCondition(t, Condition(function OnCast))
    set t = null
    
    // set up your COMBO array values
endfunction

endlibrary


Then for your Combo system, if you ever need to use GetUnitUserData() or SetUnitUserData() outside of the Combo library, you could just do:

JASS:

library Example uses Combo
    private function Example takes nothing returns nothing
        local unit u = SomeUnit // just an example, let&#039;s say it&#039;s a unit
        local integer i

        set Combo_Data[GetUnitId(u)] = 1 // use this instead of SetUnitUserData(u, 1)
        
        set i = Combo_Data[GetUnitId(u)] // use this instead of GetUnitUserData(u)
    endfunction
endlibrary


This would work, right?
 

tooltiperror

Super Moderator
Reaction score
231
Yeah, that's a good way if you like procedural/functional programming.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
I thought I needed to trigger all damage in my map when using Damage?
Also, maybe you modifying it won't help :p , still confusing.
 

Laiev

Hey Listen!!
Reaction score
188
You need, but in some cases (like mine), I'll trigger damage dealt by units attacks too, so Damage is not like the most perfect as should be, but still my choice to use it (since I use most of resources by Jesus4Lyf)
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Here's the ComboPoints library:
JASS:
library ComboPoints initializer onInit uses AIDS, GT

    globals
        integer array COMBO
        public integer array Data
    endglobals

    private function onCast takes nothing returns boolean
        local unit u = GetTriggerUnit()
        local integer id
        
        if GetUnitTypeId(u) == feralDruid then
            set id = GetUnitId(u)
            if Data[id] != 5 then
                call UnitRemoveAbility(u, COMBO[Data[id]])
                set Data[id] = Data[id] + 1
                call UnitAddAbility(u, COMBO[Data[id]])
            endif
        endif
        set u = null
        return false
    endfunction
    
    private function OnInit takes nothing returns nothing
        call TriggerAddCondition(GT_RegisterStartsEffectEvent(CreateTrigger(), mangle), Condition(function onCast))
        call TriggerAddCondition(GT_RegisterStartsEffectEvent(CreateTrigger(), claw), Condition(function onCast))
        
        // set up your COMBO array values
        set COMBO[0] = &#039;A009&#039;
        set COMBO[1] = &#039;A00E&#039;
        set COMBO[2] = &#039;A00F&#039;
        set COMBO[3] = &#039;A00G&#039;
        set COMBO[4] = &#039;A00H&#039;
        set COMBO[5] = &#039;A00I&#039;
    endfunction

endlibrary
I think that's all good and fine, it compiles with no errors.
However, my one spell where it uses up combo points has a compile error:
Undeclared variable COMBO_Data (On the local integer)
JASS:
scope FerociousBite initializer init

    private function Chance takes integer level returns integer
        return level * 2
    endfunction

    private function Damage takes integer level returns real
        return (level * 0.5) + 0.5
    endfunction
    
    private function Conditions takes nothing returns boolean
        local real fbDamage
        local unit u = GetTriggerUnit()
        //local integer ud = GetUnitUserData(u)
        local integer UD = COMBO_Data[GetUnitId(u)]
        
        if (GetSpellAbilityId() == ferociousBite and UD &gt; 0) then
            set fbDamage = (GetHeroAgi(u, true) * Damage(UD))
            call UnitDamageTarget(u, GetSpellTargetUnit(), fbDamage, true, false, ATTACK_TYPE_MELEE, DAMAGE_TYPE_NORMAL, WEAPON_TYPE_WHOKNOWS)
            call UnitRemoveAbility(u, COMBO[UD])
            if (GetRandomInt(1, 100) &lt;= Chance(GetUnitAbilityLevel(u, ferociousBite)) and UD &gt;= 4) then
                //call SetUnitUserData(u, ud - 3)
                set UD = UD - 3
            else
                //call SetUnitUserData(u, 0)
                set UD = 0
            endif
            call UnitAddAbility(u, COMBO[UD])
        elseif (GetSpellAbilityId() == ferociousBite and UD &lt;= 0) then
            call IssueImmediateOrder(u, &quot;stop&quot;)
            call SimError(GetOwningPlayer(u), &quot;You need at least one combo point!&quot;)
        endif
        set u = null
        return false
    endfunction

    private function init takes nothing returns nothing
        local trigger t = CreateTrigger()
        local integer index = 0
        
        loop    
            call TriggerRegisterPlayerUnitEvent(t, Player(index), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
            set index = index + 1
            exitwhen index == bj_MAX_PLAYER_SLOTS
        endloop
        call TriggerAddCondition(t, Condition(function Conditions))
        set t = null
    endfunction

endscope
 

Ayanami

칼리
Reaction score
288
Public global's prefix is basically the library name. So, it should be "ComboPoints_Data".

JASS:
library Test
    globals
        public integer MyInt // you would need to refer this as Test_MyInt outside of the Test library
    endglobals
endlibrary

library Wow
    globals
        public integer MyInt // you would need to refer this as Wow_MyInt outside of the Wow library
    endglobals
endlibrary

library Combo
    globals
        public integer MyInt // you would need to refer this as Combo_MyInt outside of the Combo library
    endglobals
endlibrary
 

dudeim

New Member
Reaction score
22
Well if you remove the Public before it, it can be used anywhere so it's public right? I don't really get why you should even put public before a variable but whatever.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Public global's prefix is basically the library name. So, it should be "ComboPoints_Data".
Those three little examples were honestly a perfect explanation.

Thank you!
Although my ComboPoints library doesn't work, I"ll post in the JASS Help section, instead of spamming the AIDS thread with this.
Sorry J4L :p
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
Reaction score
62
In the function OnUndefendTimer the line:

[ljass] if GetUnitUserData(IndexUnit[UndefendExpiringIndex[0]]) == 0 then[/ljass]

should be

[ljass] if GetUnitUserData(IndexUnit[UndefendExpiringIndex[0]]) != 0 then[/ljass]

otherwise the user's AIDS_onDestroy is never called.
 

Bribe

vJass errors are legion
Reaction score
67
No, because after the timer the unit's user data will already be 0.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top