So i think I am going to take a break for a bit off of Hulk's Heroes, feel like I am getting a bit burnt out.... ... anywho, and this is something I have wanted to do for quite some time now
for starters, please read threw all of this is you plan on responding, thank you
now...
so, lets go to it
this is a mini project that I have started, and I am really excited to be starting this and doing something new
so, what is it?
It is going to be a mix of between an AOS, an Arena, and a Defense type map, but not very close to any of them to really fit into any of those categories
There are 2 teams, each with up to 3 players per team(each player gets 1 hero), you have a small base that you are trying to keep alive, lose it and you lose the game, take out the other teams base and you win
The actual lane(of which there is only one) is going to be pretty small, with only 1 set of towers
There is also a large arena type area, where you can find and fight heroes, or creep neut. creeps for gold/items
You can upgrade your towers and your creeps, to try and overtake the other team, or you can try to beef up your hero and take it in that fashion.
What is different about this then other maps?
Well I feel I have learned a lot of the past few months, from reading posts, playing others maps and playing a part in their creation, as well as making my own. Not only that but I have learned a lot in the actual coding and fun aspect of map making that I think can really help me here
The idea is to make a fast paced, terribly fun and strategic game, that always keeps you occupied.
The hero system will work differently, but I am not sure exactly how yet. I do not think you will level at all(I don't like that really too much, the first 5-10 minutes of the game should not determine who wins, and I want the game to be fun and fast paced from the get go, so having all your abilities right at the start will aid in this).
I like this because, you should not have to level your hero, and give the advantage to the winning team, item should do that for you.
You will upgrade yourself somehow, I am not too sure yet though. I am also thinking about a different ulti, where you have to do stuff to get it, and once you use it, you have to do more stuff to get it back, maybe taking damage, dealing damage, getting energy, or something
I am also thinking about some sort of mini games, or quests, you do them, you get increased stuff, either for your hero, or for your base or creeps, or something, should add to team work, because you will need the whole team to do them
What do I got so far?
I have lots and lots of stuff, download and see
But I will be working on it as much as possible, when I have the time
What do I need from you fine people?
Well ideas, thoughts, suggestions, and general help/testing is always wanted. If you would like to participate in the creation of this, let me know, and we can talk some.
1 very interesting thing is, I will realice this open source...I feel no more need to hide my knowledge and information, people will be able to learn a lot about map making and JASS coding from it, and I think that is good. I will however also release an optimized version, which is for actual playing online and such, because it makes it smaller and faster
don't talk about hero AI just yet, I may down the road, but I want to worry about getting the map started for now
anywho, I hope for a lot of discussion here about this, and please everyone, let me know what you think!!!
**Full version up for playing, enjoy**
Progress
Terrain : llllllllll 99%
Triggers : llllllllll 99%
Items : llllllllll 99%
Heroes :llllllllll 99%
for starters, please read threw all of this is you plan on responding, thank you
now...
so, lets go to it
this is a mini project that I have started, and I am really excited to be starting this and doing something new
so, what is it?
It is going to be a mix of between an AOS, an Arena, and a Defense type map, but not very close to any of them to really fit into any of those categories
There are 2 teams, each with up to 3 players per team(each player gets 1 hero), you have a small base that you are trying to keep alive, lose it and you lose the game, take out the other teams base and you win
The actual lane(of which there is only one) is going to be pretty small, with only 1 set of towers
There is also a large arena type area, where you can find and fight heroes, or creep neut. creeps for gold/items
You can upgrade your towers and your creeps, to try and overtake the other team, or you can try to beef up your hero and take it in that fashion.
What is different about this then other maps?
Well I feel I have learned a lot of the past few months, from reading posts, playing others maps and playing a part in their creation, as well as making my own. Not only that but I have learned a lot in the actual coding and fun aspect of map making that I think can really help me here
The idea is to make a fast paced, terribly fun and strategic game, that always keeps you occupied.
The hero system will work differently, but I am not sure exactly how yet. I do not think you will level at all(I don't like that really too much, the first 5-10 minutes of the game should not determine who wins, and I want the game to be fun and fast paced from the get go, so having all your abilities right at the start will aid in this).
I like this because, you should not have to level your hero, and give the advantage to the winning team, item should do that for you.
You will upgrade yourself somehow, I am not too sure yet though. I am also thinking about a different ulti, where you have to do stuff to get it, and once you use it, you have to do more stuff to get it back, maybe taking damage, dealing damage, getting energy, or something
I am also thinking about some sort of mini games, or quests, you do them, you get increased stuff, either for your hero, or for your base or creeps, or something, should add to team work, because you will need the whole team to do them
What do I got so far?
I have lots and lots of stuff, download and see
But I will be working on it as much as possible, when I have the time
What do I need from you fine people?
Well ideas, thoughts, suggestions, and general help/testing is always wanted. If you would like to participate in the creation of this, let me know, and we can talk some.
1 very interesting thing is, I will realice this open source...I feel no more need to hide my knowledge and information, people will be able to learn a lot about map making and JASS coding from it, and I think that is good. I will however also release an optimized version, which is for actual playing online and such, because it makes it smaller and faster
don't talk about hero AI just yet, I may down the road, but I want to worry about getting the map started for now
anywho, I hope for a lot of discussion here about this, and please everyone, let me know what you think!!!
**Full version up for playing, enjoy**
Progress
Terrain : llllllllll 99%
Triggers : llllllllll 99%
Items : llllllllll 99%
Heroes :llllllllll 99%