AI Problem

  • Thread starter Thread starter dRone5k
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dRone5k

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Whenever I try to make a non melee map Player vs Computer the computer doesn't do anything all the guys do is stand there
How can i give the computer AI in a non melee map????

Plz Help!!!!
 
are u using RoC?

In TFT just use the AI editor...

but dont ask me for help...

i noob at creatings AI's;)
 
:confused: I may sound like a complete noob but i am kinda new to the world editor but wut is RoC??????? i have heard it before
 
the FAQ thread has a list of all acronyms in the game.

there is no way to make a program that can do a non-melee AI, that would involve way too much work.

You have to trigger things. I don't know of any tutorials that let you create AIs via triggers, but I might look into making one if it isn't too hard. Actually wait, it is pretty hard to do well, I can tell you that right now. Doing a simple one might not be too much work.
 
It must be possible to make an AI in a non-melee map. Blizzard does it all the time, without using any triggers. But yes I've got the same problem.. HOW?!
 
does anyone know how to use the AI editor?.... it must be possible to create a non-melee AI in that...
 
Blizzard does it all the time, without using any triggers.

where?

does anyone know how to use the AI editor?.... it must be possible to create a non-melee AI in that...

The AI editor was designed for melee maps primarily, there are no guarantees it will work with non-melee but you're welcome to try. Blizzard have explicitly said something along these lines in the battle.net forums.

You're also welcome to look at AMAI and see if you can do anything with that:

http://amai.wc3campaigns.com/

AMAI = Advanced Melee AI

This was written by one of the best AI creators in the community, and even HE only intended it for melee games.
 
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Blizzard does it all the time, without using any triggers.
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where?

What do you mean by where??
 
There's no non-melee AI.
What is the enemy supposed to do, besides casting spells? Guarding, of course. The only thing besides that that they could possibly do is patrol, and eventually send transmissions.

Oh, wait. You mean that they don't attack? Use the trigger action "Player - Set alliance".
Remember, you have to use it in both ways.
 
@ Death Knight:

tell me where you have seen blizzard make an AI in a non-melee map.
 
Example: Level 6 of the Undead campaign in RoC has got AI scripts and isn't a melee map. There are no triggers that involve things such as make player 4 harvest, or make player 9 train 4 grunts and things like that. The main problem is that I can't see the actual AI file, else I guess I would have figured it out by now.

So I just have to be able to make an AI that is compatible with non-melee maps.
 
Oh, that's what you're referring to…
Use the unit actions. Like "Issue order tagerting a destructible - Order Peasant to (harvest) (Summer Tree Wall 000)"
 
OK, I have tried using trigger's and I got the computer to replace the grunts gaurding his base everytime one of them gets killed so I guess that's a start:)
 
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