Ai

  • Thread starter Thread starter vito
  • Start date Start date
thx darg i jus wanted to ask somebody
-how to make destroyers (in AI)
-how to make that Ai stop replacing unit (footman for exsample) whe n it is in caste..
 
-how to make destroyers (in AI)

The same way as you make them:
- build the required structures
- have the necessary researches
- build a statue
- build a destroyer

Any particular problem you're having?


-how to make that Ai stop replacing unit (footman for exsample) whe n it is in caste..

By adding a condition that says: total number of castle units completed less than 1

If you're going to use that condition a lot, add it on the "general" tab.


HTH
AceHart
 
thx alot Aceheart...

about destroyers i have building, statue, reserch, and destroyer..
but it still dont work.... becouse destroyer is not a unit that can be traint but it is a ability of statue...

about footmans thx, i finely understud conditions 2 hours after this post....

now i have another qustion...
how to make one AI fight another... when in Ai editor set curent Ai versus custum Ai (i prest SET button to insert other AI) but map Ai scipts swowd empty...

in normal game it cant lunch it becouse it needs human player and i dont want to iterfenir...
 
Destroyers are units too :)
Add Priority / Specific Unit / Special / Destroyer
The only difference with, for example, a Ghoul, is that you first need to build a Statue.

Same for, for example, a Spirit Tower.
Build a Ziggurat, then build a Spirit Tower...

Build something in between to not waste time waiting.


As for running it...
For "normal" races, i.e. the standard ones, "Test configuration" has always worked for me.

If the comps are in different teams, they will fight each other.


Now, with that "custom" AI you're using.
Hm... what custom AI?
An other one you developped yourself? Found somewhere?
Set to the correct race?


Yours
AceHart
 
sory for being unclear... i want 2 AI I created fight each other...
i did (look at your picture)

- made player observator
- second player with curent Ai
-third player (i have problem with this one) i tryed Ai and in field that shoud be curent or normal set to custom. In right side set buttun apeard i clickt on it and AI script map was revealed as empty...
Maybe "custum" wasnt right thing... but i cant think of any other...
 
I see... :)

That's because your "AI Data" must be transformed first into an "AI Script".


Open your "custom" AI,
File / Export Script

You'll notice that the file type changes (from ".wai" to ".ai")

Reopen your "current" Script,
"Test configuration",
"Set"... there it is :)


Yours
AceHart
 
it works.. :D i see that u are good answering my questions...
so i will post my question here when i'll have one

dont worry i'll soon have more than enought of them .....
i suxs with world editor... :(
 
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