Air Combat: Dog Fighting <-- Map Help

TFlan

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Ok some of you might already know that ive come up with a map idea. Well here it is. Ok so i thought of haveing 8 players, 4 on each alliance (side). There will be two teams fighting each other the North Alliance vs the South Alliance. They will be fighting over a barren land with 2 rivers connecting and forming one large river with haveing the surronding landscape with mountains and one volcano, that will explode fireing fireballs into the air damaging the planes. Also their will be two air bases one for each side that each Alliance must defend. Their will be Bullets, missles, homing missles, and bombs. Each plane can carry 200 bullets, 10 missles, and 2 bombs at a time. Each player will also have his/her own multiboard in which they are able to see his/her plans stats (Health (which is 100, undamaged), Altitude (reach an altitude of 0 you blow up), Remaining Fuel (start with 100 and every 5 seconds you lose 1 fuel, when you reach 0 you fall causeing you to blow up), and Remaining Bullets (start with 200 and you receive them for free). If you are damaged, low on fuel or bullets ive thought of a crew that will come by and start hammering you plane (fixing/placeing bullets) and then you will have to take off on the landing strip that can be disabled by dropping bombs on it (cool, eh). Bullets will do 2 damage each, missles and homing missles 75 damage each, and bombs doing 100 damage on terrain, structures, and landed planes. Each player will have a pilot that can buy the 2 different missles and there will be maybe 10 different bombs, includeing a nuke. The moveing will be done by the arrows having the up arrow controll speed and height, left arrow controll direction, right arrow controlling direction, and the down arrow controlling speed and height. The fireing keys will be: 'G' for the machine gun, 'H' for the homing missle, 'N' for the lock on target, 'M' for fireing a non-homing missle, and 'D' for dropping bombs. Im planing on haveing anti-air batteries at each air base and maybe having paratroopers (thats not on the top of my list). So the goal of the game will be to destroy the opposing Alliances air base, might take an hour or so for what i have planned. If your plane is destroied you will have to wait 2 minutes for one to be built. Also im planning to have there be monovering ablilitys to avoid missles.

Here is a link to the thread with the model plane ive been working on:
http://www.thehelper.net/forums/showthread.php?t=16335&page=1&pp=15

Here is a link to the thread with the multiboard help i need:
http://www.thehelper.net/forums/showthread.php?t=16337

Here are some links to some screenshots of the terrain ive been working on:
(Removed)


Any help will be greatly appreciatied! :D
 
Just a comment about the terrain :)

It's really good! :D Looks like some old airfight war games I've seen before. Very cool, dude :cool:

Alexander
 
Thanks... if you cant see it, in the first mountain range there is a valley in between them, got that idea from Independance Day when the alien dude is chasing him throught that valley place that looks like the grand canyon. Thats what im trying to get it as, so its perfect for dog fighting :D
 
kinda reminds me of GTA San Andreas the country area of it
 
lol.... thanks i guess....
 
nice ..... yeah ... the land ...... where i get my HYDRA fighter plane .. WOOOOTAZ
 
Hydra fighter plane?
 
its a plane that you can only get by doing a cheat .. or getting all A's for airplane exam ... it can fire missles and lift off the air by hovering .... then you can adjust the booster to push you infront .. that means you dont need a airway .... just a space for 3 cars .... i park my airplane beside my house lol ....

++++++
EDITED
++++++
IN= GTA: SA .... NOT REAL LIFE
 
Oh :D ... alright.... i get it now
 
Ive done some extensive terraining in the past 3 hours and here is what i have come up with. I hope you like it cause its done and im not sure if i want to go back and edit it again. Cause i think its perfect. What do you think??

- Entire Map Veiw
- Northeast Mt Range
- SA Base ; Volcano
- Southwest Mt Range

*Note: The NA and SA air bases are exactly the same i just copied and pasted :D

Please visit the multiboard thread, i think ive almost got it, but i cant read JASS so i need some1 to translate it for me.
 
Very nice work, the only thing i don't get is the valcano, if it fits in with the plot then keep it but it sorta dosn't fit in with the rest of the map.
 
Its there because 30 min into the game im going to have it erupt and shoot fire balls into the sky making the planes having to dodge them :D (Im very evil - lol)
 
Yeah, I try. :D

Any more input on the terrain would be nice :) , if not i guess its good and ready :D .

Two other problems:
1) I'm still having trouble with the texture on the model i made :banghead: . Click the link on the first post to get to the thread.

2) Im so close to cracking that JASS code i can practicly smell it!! Please someone help me find where they display the MB to one player only. PLEASE!
 
Hmm ...

For the volcano, could you add some flame doodads around it? : > )
That would help it fit in a little better, lol, unless you really want it to be extinct :p
 
Hmm, perhaps you could try to make it a few shades lighter? The dark rock doesn't really mix with the lighter shaded sand.

Just my thought

Alexander
 
i was ognna make a dog fight map to (before i saw this threaD) but mine was just gonna be a baron wastland without all the height and stuff, it was gonna be based off of the arrow keys and another button that would fire, but ur idea is much better,im gonna drop my attmep, im off to make a map now! (not a dogfight map btw, im gonna remake the snipers map)
 
Shadowy Fear: The WE wont let me make the volcano extinct so i think i might add some flames to it. Thanks :)

Alexander: I'll try.... dont realy know how :(

Bartuc08: My idea is pretty much the same thing, but with out the vast wasteland. But good luck on your sniper map! :D

Thanks for the help guys :D
 
lol, great minds thinnk alike, when u finish can u send a copy or whatever to me, id enjoy playing it alot
 
K, when i finish i will probly be looking for testers.

=====================================

function DisplayBoards takes nothing returns nothing
local integer nPlayer = 0

loop
exitwhen nPlayer >= udg_PLAYER_MAXNUM

if ( GetPlayerController(Player(nPlayer)) == MAP_CONTROL_USER and GetPlayerSlotState(Player(nPlayer)) == PLAYER_SLOT_STATE_PLAYING ) then
if ( GetLocalPlayer() == Player(nPlayer) ) then
call MultiboardDisplay( udg_mb[nPlayer], true )
call MultiboardMinimize( udg_mb[nPlayer], false )
endif
endif

set nPlayer = nPlayer + 1
endloop
endfunction


That JASS code holds the answer (I think) to my MB problem. Please someone convert it to GUI for me.
 
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