Air Combat: Dog Fighting <-- Map Help

yea helicopter would be interesting, but in order to add realistics to it, ud have to make it so the plane is always moving forward, but the helicopter would have to be moved manually...

wtf, why am i posting, im supposed to be having a vacation...
 
so ur vaca is this week? mine was last week :D the plane moves no matter what unless you hit the down arrow till you completly stop.
 
wow, your violent :P

i think i could do the crash into the cliffs if i find out how to make it so the height changing doesnt happen when you go over stuff.
 
:D :D YEA BABY!!! :D :D


Found out how to make the height not change... take a look at this:

Code:
Height Change
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Animation - Change Planes[1] flying height to (Real(Height[1])) at 2.00
        Animation - Change Planes[2] flying height to (Real(Height[2])) at 2.00
        Animation - Change Planes[3] flying height to (Real(Height[3])) at 2.00
        Animation - Change Planes[4] flying height to (Real(Height[4])) at 2.00
        Animation - Change Planes[5] flying height to (Real(Height[5])) at 2.00
        Animation - Change Planes[6] flying height to (Real(Height[6])) at 2.00
        Animation - Change Planes[7] flying height to (Real(Height[7])) at 2.00
        Animation - Change Planes[8] flying height to (Real(Height[8])) at 2.00

In another trigger i have it so when they press the up key it adds ten to the height varible or if they press down key it minuses 10 from the height varible. Now just to create the trigger that cause them to blow up when they hit the cliff :D
 
lmao the best trigger, the one where they blow up
 
lol :) but it might me a little hard. I would have to have a condition that checks for the height to be less than 10 (the cliffs arent that big) and i would have a condition that makes sure the plane/helicopter isnt in the landing pad or strip. It will be hard and easy at the same time, but im sure i can do it :D
 
Player 11 said:
lol :) but it might me a little hard. I would have to have a condition that checks for the height to be less than 10 (the cliffs arent that big) and i would have a condition that makes sure the plane/helicopter isnt in the landing pad or strip. It will be hard and easy at the same time, but im sure i can do it :D

One cliff is 128 heigh at least in the world editor
 
ok thanks man :)
 
Rinpun.... i give up on skinning :( on my plane..... its way to hard. Every dam time i try to add the skin you gave me it just makes it all distorded and weird looking and it doesnt even cover some part of the plane :( .

If you could help me in anyway to fix those problems. Please tell me.... thanks man :)
 
:D

Sorry it upsets you. If I can think of an easier way, I'll point it out to you.

P.S. Check your PMs, Player 11. I finally finished your decorated map.
 
lmao rinpun u realise if u re-read what u said, and think about it differently u could technically be saying "quit being a B@#%$!"
 
Hahaha!

Actually, you could see that accented more in my other posts. That post wasn't meant to get that message across :D

Oh, Player 11, if you convert the model into .gmax or whatever the extension is and give it to me in a PM (upload it on rapidshare and give me the link) I'll attempt to skin it for you using the gmax tools.
 
Player 11 said:
wow ummm galre he.... i'll make the cockpit galss transistion glass :D Beat that! :P

Well i might add more possiblities. But my main focus right now is getting my model done and my MB up and running. Ive finished the missle and bullet firing triggers and the movement ones to.

Movement:
Up arrow: Adds 10 height every second, adds 10 speed every second.
Left arrow: Changes direction to the left by 10 degrees every second.
Right arrow: Changes direction to the right by 10 degrees every second.
Down arrow: Drops 10 height every second, drops 10 speed every second.

Or you can take a look at the functions:

Code:
Functions
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        -------- Player 1 --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_down[1] Equal to 1
            Then - Actions
                Unit - Set Planes[1] movement speed to ((Current movement speed of Planes[1]) - 10.00)
                Animation - Change Planes[1] flying height to ((Current flying height of Planes[1]) - 10.00) at 2.00
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_left[1] Equal to 1
            Then - Actions
                Unit - Order Planes[1] to Move To ((Position of Planes[1]) offset by 1000000000.00 towards ((Facing of Planes[1]) - 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_right[1] Equal to 1
            Then - Actions
                Unit - Order Planes[1] to Move To ((Position of Planes[1]) offset by 1000000000.00 towards ((Facing of Planes[1]) + 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_up[1] Equal to 1
            Then - Actions
                Unit - Set Planes[1] movement speed to ((Current movement speed of Planes[1]) + 10.00)
                Animation - Change Planes[1] flying height to ((Current flying height of Planes[1]) + 10.00) at 2.00
            Else - Actions
        -------- Player 2 --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_down[2] Equal to 1
            Then - Actions
                Unit - Set Planes[2] movement speed to ((Current movement speed of Planes[2]) - 10.00)
                Animation - Change Planes[2] flying height to ((Current flying height of Planes[2]) - 10.00) at 2.00
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_left[2] Equal to 1
            Then - Actions
                Unit - Order Planes[2] to Move To ((Position of Planes[2]) offset by 1000000000.00 towards ((Facing of Planes[2]) - 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_right[2] Equal to 1
            Then - Actions
                Unit - Order Planes[2] to Move To ((Position of Planes[2]) offset by 1000000000.00 towards ((Facing of Planes[2]) + 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_up[2] Equal to 1
            Then - Actions
                Unit - Set Planes[2] movement speed to ((Current movement speed of Planes[2]) + 10.00)
                Animation - Change Planes[2] flying height to ((Current flying height of Planes[2]) + 10.00) at 2.00
            Else - Actions
        -------- Player 3 --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_down[3] Equal to 1
            Then - Actions
                Unit - Set Planes[3] movement speed to ((Current movement speed of Planes[3]) - 10.00)
                Animation - Change Planes[3] flying height to ((Current flying height of Planes[3]) - 10.00) at 2.00
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_left[3] Equal to 1
            Then - Actions
                Unit - Order Planes[3] to Move To ((Position of Planes[3]) offset by 1000000000.00 towards ((Facing of Planes[3]) - 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_right[3] Equal to 1
            Then - Actions
                Unit - Order Planes[3] to Move To ((Position of Planes[3]) offset by 1000000000.00 towards ((Facing of Planes[3]) + 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_up[3] Equal to 1
            Then - Actions
                Unit - Set Planes[3] movement speed to ((Current movement speed of Planes[3]) + 10.00)
                Animation - Change Planes[3] flying height to ((Current flying height of Planes[3]) + 10.00) at 2.00
            Else - Actions
        -------- Player 4 --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_down[4] Equal to 1
            Then - Actions
                Unit - Set Planes[4] movement speed to ((Current movement speed of Planes[4]) - 10.00)
                Animation - Change Planes[4] flying height to ((Current flying height of Planes[4]) - 10.00) at 2.00
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_left[4] Equal to 1
            Then - Actions
                Unit - Order Planes[4] to Move To ((Position of Planes[4]) offset by 1000000000.00 towards ((Facing of Planes[4]) - 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_right[4] Equal to 1
            Then - Actions
                Unit - Order Planes[4] to Move To ((Position of Planes[4]) offset by 1000000000.00 towards ((Facing of Planes[4]) + 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_up[4] Equal to 1
            Then - Actions
                Unit - Set Planes[4] movement speed to ((Current movement speed of Planes[4]) + 10.00)
                Animation - Change Planes[4] flying height to ((Current flying height of Planes[4]) + 10.00) at 2.00
            Else - Actions
        -------- Player 5 --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_down[5] Equal to 1
            Then - Actions
                Unit - Set Planes[5] movement speed to ((Current movement speed of Planes[5]) - 10.00)
                Animation - Change Planes[5] flying height to ((Current flying height of Planes[5]) - 10.00) at 2.00
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_left[5] Equal to 1
            Then - Actions
                Unit - Order Planes[5] to Move To ((Position of Planes[5]) offset by 1000000000.00 towards ((Facing of Planes[5]) - 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_right[5] Equal to 1
            Then - Actions
                Unit - Order Planes[5] to Move To ((Position of Planes[5]) offset by 1000000000.00 towards ((Facing of Planes[5]) + 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_up[5] Equal to 1
            Then - Actions
                Unit - Set Planes[5] movement speed to ((Current movement speed of Planes[5]) + 10.00)
                Animation - Change Planes[5] flying height to ((Current flying height of Planes[5]) + 10.00) at 2.00
            Else - Actions
        -------- Player 6 --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_down[6] Equal to 1
            Then - Actions
                Unit - Set Planes[6] movement speed to ((Current movement speed of Planes[6]) - 10.00)
                Animation - Change Planes[6] flying height to ((Current flying height of Planes[6]) - 10.00) at 2.00
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_left[6] Equal to 1
            Then - Actions
                Unit - Order Planes[6] to Move To ((Position of Planes[6]) offset by 1000000000.00 towards ((Facing of Planes[6]) - 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_right[6] Equal to 1
            Then - Actions
                Unit - Order Planes[6] to Move To ((Position of Planes[6]) offset by 1000000000.00 towards ((Facing of Planes[6]) + 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_up[6] Equal to 1
            Then - Actions
                Unit - Set Planes[6] movement speed to ((Current movement speed of Planes[6]) + 10.00)
                Animation - Change Planes[6] flying height to ((Current flying height of Planes[6]) + 10.00) at 2.00
            Else - Actions
        -------- Player 7 --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_down[7] Equal to 1
            Then - Actions
                Unit - Set Planes[7] movement speed to ((Current movement speed of Planes[7]) - 10.00)
                Animation - Change Planes[7] flying height to ((Current flying height of Planes[7]) - 10.00) at 2.00
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_left[7] Equal to 1
            Then - Actions
                Unit - Order Planes[7] to Move To ((Position of Planes[7]) offset by 1000000000.00 towards ((Facing of Planes[7]) - 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_right[7] Equal to 1
            Then - Actions
                Unit - Order Planes[7] to Move To ((Position of Planes[7]) offset by 1000000000.00 towards ((Facing of Planes[7]) + 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_up[7] Equal to 1
            Then - Actions
                Unit - Set Planes[7] movement speed to ((Current movement speed of Planes[7]) + 10.00)
                Animation - Change Planes[7] flying height to ((Current flying height of Planes[7]) + 10.00) at 2.00
            Else - Actions
        -------- Player 8 --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_down[8] Equal to 1
            Then - Actions
                Unit - Set Planes[8] movement speed to ((Current movement speed of Planes[8]) - 10.00)
                Animation - Change Planes[8] flying height to ((Current flying height of Planes[8]) - 10.00) at 2.00
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_left[8] Equal to 1
            Then - Actions
                Unit - Order Planes[8] to Move To ((Position of Planes[8]) offset by 1000000000.00 towards ((Facing of Planes[8]) - 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_right[8] Equal to 1
            Then - Actions
                Unit - Order Planes[8] to Move To ((Position of Planes[8]) offset by 1000000000.00 towards ((Facing of Planes[8]) + 10.00) degrees)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Arrow_up[8] Equal to 1
            Then - Actions
                Unit - Set Planes[8] movement speed to ((Current movement speed of Planes[8]) + 10.00)
                Animation - Change Planes[8] flying height to ((Current flying height of Planes[8]) + 10.00) at 2.00
            Else - Actions


By the way, I forgot to mention you can get rid of your inefficient array setup if you just put a for loop. Do a For loop using integer A and put an if loop using integer A as opposed to Arrow_up[<number here>] or another variable.
 
Sorry... ive been gone for some time now....

K, just got to get the GMAX program...... *waits for download to be done* ....... got it :D

Yea i was thinking about looping it..... but im a noob at looping.

Let me try resaving it as .gmax and then i will send you it rinpun.


PS: I know you ppl probly think im a noob mapper only because i ask for help so much, but im not that big of a noob...... only at some trigger stuff, modeling/skinning, and terraining (depends what im doing).
 
when u tihnkk about itno ones really a noob, whos to say being a noob is only being ale to do one, thing , or 10 things? but who cares, lalala
 
good point :)

Ok im just uploading the model to that web site.... i will pm it to you rinpun soon
 
Alright.

And I know how to wrap successfully now thanks to Ryoko :D

The only thing that sucks now is I can't seem to find a faster way of wrapping, it's all so...tedious...and...*yawn*...tiring. *Passes out*
 
Where can i get the gmax model creator thingy??... all i have is a converter.... :(
 
Found it :D (Rinpuns modleer tutorial)

I also found a get GMAX tutorial and textures to go along with it. I followed the tutorial and got this.

Isnt it cool.... now to add the texture...... i hate skinning :mad:


::EDIT::

I have the texture and model and anyone with GMAX experience will you help me combine the two... im new to GMAX srry :(
 
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