wow ummm galre he.... i'll make the cockpit galss transistion glass

Beat that!
Well i might add more possiblities. But my main focus right now is getting my model done and my MB up and running. Ive finished the missle and bullet firing triggers and the movement ones to.
Movement:
Up arrow: Adds 10 height every second, adds 10 speed every second.
Left arrow: Changes direction to the left by 10 degrees every second.
Right arrow: Changes direction to the right by 10 degrees every second.
Down arrow: Drops 10 height every second, drops 10 speed every second.
Or you can take a look at the functions:
Code:
Functions
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
-------- Player 1 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_down[1] Equal to 1
Then - Actions
Unit - Set Planes[1] movement speed to ((Current movement speed of Planes[1]) - 10.00)
Animation - Change Planes[1] flying height to ((Current flying height of Planes[1]) - 10.00) at 2.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_left[1] Equal to 1
Then - Actions
Unit - Order Planes[1] to Move To ((Position of Planes[1]) offset by 1000000000.00 towards ((Facing of Planes[1]) - 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_right[1] Equal to 1
Then - Actions
Unit - Order Planes[1] to Move To ((Position of Planes[1]) offset by 1000000000.00 towards ((Facing of Planes[1]) + 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_up[1] Equal to 1
Then - Actions
Unit - Set Planes[1] movement speed to ((Current movement speed of Planes[1]) + 10.00)
Animation - Change Planes[1] flying height to ((Current flying height of Planes[1]) + 10.00) at 2.00
Else - Actions
-------- Player 2 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_down[2] Equal to 1
Then - Actions
Unit - Set Planes[2] movement speed to ((Current movement speed of Planes[2]) - 10.00)
Animation - Change Planes[2] flying height to ((Current flying height of Planes[2]) - 10.00) at 2.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_left[2] Equal to 1
Then - Actions
Unit - Order Planes[2] to Move To ((Position of Planes[2]) offset by 1000000000.00 towards ((Facing of Planes[2]) - 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_right[2] Equal to 1
Then - Actions
Unit - Order Planes[2] to Move To ((Position of Planes[2]) offset by 1000000000.00 towards ((Facing of Planes[2]) + 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_up[2] Equal to 1
Then - Actions
Unit - Set Planes[2] movement speed to ((Current movement speed of Planes[2]) + 10.00)
Animation - Change Planes[2] flying height to ((Current flying height of Planes[2]) + 10.00) at 2.00
Else - Actions
-------- Player 3 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_down[3] Equal to 1
Then - Actions
Unit - Set Planes[3] movement speed to ((Current movement speed of Planes[3]) - 10.00)
Animation - Change Planes[3] flying height to ((Current flying height of Planes[3]) - 10.00) at 2.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_left[3] Equal to 1
Then - Actions
Unit - Order Planes[3] to Move To ((Position of Planes[3]) offset by 1000000000.00 towards ((Facing of Planes[3]) - 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_right[3] Equal to 1
Then - Actions
Unit - Order Planes[3] to Move To ((Position of Planes[3]) offset by 1000000000.00 towards ((Facing of Planes[3]) + 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_up[3] Equal to 1
Then - Actions
Unit - Set Planes[3] movement speed to ((Current movement speed of Planes[3]) + 10.00)
Animation - Change Planes[3] flying height to ((Current flying height of Planes[3]) + 10.00) at 2.00
Else - Actions
-------- Player 4 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_down[4] Equal to 1
Then - Actions
Unit - Set Planes[4] movement speed to ((Current movement speed of Planes[4]) - 10.00)
Animation - Change Planes[4] flying height to ((Current flying height of Planes[4]) - 10.00) at 2.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_left[4] Equal to 1
Then - Actions
Unit - Order Planes[4] to Move To ((Position of Planes[4]) offset by 1000000000.00 towards ((Facing of Planes[4]) - 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_right[4] Equal to 1
Then - Actions
Unit - Order Planes[4] to Move To ((Position of Planes[4]) offset by 1000000000.00 towards ((Facing of Planes[4]) + 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_up[4] Equal to 1
Then - Actions
Unit - Set Planes[4] movement speed to ((Current movement speed of Planes[4]) + 10.00)
Animation - Change Planes[4] flying height to ((Current flying height of Planes[4]) + 10.00) at 2.00
Else - Actions
-------- Player 5 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_down[5] Equal to 1
Then - Actions
Unit - Set Planes[5] movement speed to ((Current movement speed of Planes[5]) - 10.00)
Animation - Change Planes[5] flying height to ((Current flying height of Planes[5]) - 10.00) at 2.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_left[5] Equal to 1
Then - Actions
Unit - Order Planes[5] to Move To ((Position of Planes[5]) offset by 1000000000.00 towards ((Facing of Planes[5]) - 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_right[5] Equal to 1
Then - Actions
Unit - Order Planes[5] to Move To ((Position of Planes[5]) offset by 1000000000.00 towards ((Facing of Planes[5]) + 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_up[5] Equal to 1
Then - Actions
Unit - Set Planes[5] movement speed to ((Current movement speed of Planes[5]) + 10.00)
Animation - Change Planes[5] flying height to ((Current flying height of Planes[5]) + 10.00) at 2.00
Else - Actions
-------- Player 6 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_down[6] Equal to 1
Then - Actions
Unit - Set Planes[6] movement speed to ((Current movement speed of Planes[6]) - 10.00)
Animation - Change Planes[6] flying height to ((Current flying height of Planes[6]) - 10.00) at 2.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_left[6] Equal to 1
Then - Actions
Unit - Order Planes[6] to Move To ((Position of Planes[6]) offset by 1000000000.00 towards ((Facing of Planes[6]) - 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_right[6] Equal to 1
Then - Actions
Unit - Order Planes[6] to Move To ((Position of Planes[6]) offset by 1000000000.00 towards ((Facing of Planes[6]) + 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_up[6] Equal to 1
Then - Actions
Unit - Set Planes[6] movement speed to ((Current movement speed of Planes[6]) + 10.00)
Animation - Change Planes[6] flying height to ((Current flying height of Planes[6]) + 10.00) at 2.00
Else - Actions
-------- Player 7 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_down[7] Equal to 1
Then - Actions
Unit - Set Planes[7] movement speed to ((Current movement speed of Planes[7]) - 10.00)
Animation - Change Planes[7] flying height to ((Current flying height of Planes[7]) - 10.00) at 2.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_left[7] Equal to 1
Then - Actions
Unit - Order Planes[7] to Move To ((Position of Planes[7]) offset by 1000000000.00 towards ((Facing of Planes[7]) - 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_right[7] Equal to 1
Then - Actions
Unit - Order Planes[7] to Move To ((Position of Planes[7]) offset by 1000000000.00 towards ((Facing of Planes[7]) + 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_up[7] Equal to 1
Then - Actions
Unit - Set Planes[7] movement speed to ((Current movement speed of Planes[7]) + 10.00)
Animation - Change Planes[7] flying height to ((Current flying height of Planes[7]) + 10.00) at 2.00
Else - Actions
-------- Player 8 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_down[8] Equal to 1
Then - Actions
Unit - Set Planes[8] movement speed to ((Current movement speed of Planes[8]) - 10.00)
Animation - Change Planes[8] flying height to ((Current flying height of Planes[8]) - 10.00) at 2.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_left[8] Equal to 1
Then - Actions
Unit - Order Planes[8] to Move To ((Position of Planes[8]) offset by 1000000000.00 towards ((Facing of Planes[8]) - 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_right[8] Equal to 1
Then - Actions
Unit - Order Planes[8] to Move To ((Position of Planes[8]) offset by 1000000000.00 towards ((Facing of Planes[8]) + 10.00) degrees)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Arrow_up[8] Equal to 1
Then - Actions
Unit - Set Planes[8] movement speed to ((Current movement speed of Planes[8]) + 10.00)
Animation - Change Planes[8] flying height to ((Current flying height of Planes[8]) + 10.00) at 2.00
Else - Actions