What is the path for the alchemist animation where he jumps and claps his hairy hands together? I tried "stand victory" and "monkey", but it didn't work..
Edit: I found a listfile and exported the model. Mago's model editor says that the animation's path is "Monkey", but I can't seem to make the alchemist play it.
Trigger:
Animation - Play (Triggering unit)'s Monkey animation
If I change the monkey to "spell" the unit will play the spell animation, so the trigger functions properly, just the monkey animation doesn't work. What can I do?
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.