Minigame Alien Shooter

vypur85

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Aliens are swarming! Kill them all.

Left-click your way through the aliens to fire your weapon.
Win the game by destroying the alien broods.
There are 3 levels. Each level gets even harder than the previous.
Buy the suitable weapon to conserve funds. Choose wisely.

There are 6 weapons of your choice, depending on situation:
Gun
Shotgun
Grenade Thrower
Machine Gun
Rocket Launcher
Laser

Upgrade your life and armor to survive longer.

This game supports up to 5 players.

This map was inspired by a game with the same name.

Enjoy.
 

Attachments

  • Alien Shooter v1.10.w3x
    2 MB · Views: 613
  • Alien Shooter v1.30.w3x
    2.4 MB · Views: 654
  • Alien Shooter v1.42.w3x
    3.7 MB · Views: 775
Last edited:
Changelog:
v1.02 (16/12/2013)
Added music and some other SFX
Creeps/Doodads now drop items on random
Added some custom icons and models
Broods have higher HP now


v1.10 (20/12/2013)
Fixed some spawning bug
Added timer
Added difficulty setting - Easy, Normal, Hard, Insane and Insaner
Creep kills give extra bounty depending on difficulty
Reduced the delay in selection clicks (still in test mode)
Items can no longer be selected
Max players now are set to 5


v1.30 (27/01/2014)
Difficulty setting is renamed.
Further reduced the delay in selection clicks
Added the fourth boss
More creep types
Changed the arrangement of destructibles
 
Great, gonna test it soon...:)
I really like alien shooters by the way... Have you played Alien Shooter 2...? Now they also put sniper in that game...:)
 
Great, gonna test it soon...:)
I really like alien shooters by the way... Have you played Alien Shooter 2...? Now they also put sniper in that game...:)

Nah. I haven't played the second part before. In fact, I played the first part, for the first time, just last week. And was inspired to come out with this. Lol.

Please inform me if there's any bug or problems. C&C are most welcome. Thanks.

PS: Feel free to upload replays. :)
 
After playing this for a little while I came up with the following shooter-system.
Maybe you wanna have a look and adopt it.
 

Attachments

  • Accname Shooter.w3x
    41.5 KB · Views: 567
After playing this for a little while I came up with the following shooter-system.
Maybe you wanna have a look and adopt it.
Hey nice idea. I reckon the immediate shooting response is the greatest strength in your approach. Then again, it compromises the movement.
At first few tries of the game, it was kinda mindfucked. Lol. Got used to left clicking and the usual movement orders in my map. Needed some time to adjust to your system.

The cooldown is pretty neat too.

Thanks for the ideas.
 
Oh, if you liked that, have a look at this!
Try the different kinds of weapons!

Type in any chat message to spawn some monsters which you can fight.
 

Attachments

  • Accname Shooter.w3x
    45.3 KB · Views: 557
Oh, if you liked that, have a look at this!
Try the different kinds of weapons!

Type in any chat message to spawn some monsters which you can fight.

Seriously man. The movement is really mindfucked.
I just can't finger it right... It's pretty much a turn off.

Again, the cooldown is a great idea. But the idea is to kill mass units. That's what makes Alien Shooter (the real deal) fun I guess.

As for the new weapons... Shotgun is awesome. But the rest of the newer entries seemed untriggered. Not much of eyecandy for me for my liking.

Edit: Aha. You finally realise the group leak in the move trigger.

C'mon, complete something simple that's playable. A challenge from me. :)
 
Updated the map again. The selection delay is now reduced greatly. However, please tell me if there's any lag.

Changelog:
v1.10
Fixed some spawning bug
Added timer
Added difficulty setting - Easy, Normal, Hard, Insane and Insaner
Creep kills give extra bounty depending on difficulty
Reduced the delay in selection clicks (still in test mode)
Items can no longer be selected
Max players now are set to 5
 
Updated the map. Improved the selection delay. Lag should be reduced.

The fourth boss is hard to overcome. It's fun. Well, at least for me. Try it!

Changelog:
v1.30
Difficulty setting is renamed.
Further reduced the delay in selection clicks
Added the fourth boss
More creep types
Changed the arrangement of destructibles
 
fun, but why does shooting reveal the map? Is it related to my noobish "very easy" settings?
 
I was wondering about a game-design perspective, since it spoils the fun a little bit to be able to see around corners and over wall.


By the way, you should put a limit to the number of monsters you spawn with the eggs. You could use the foodcount mechanics to do this - only spawn if the foodcount is less than such and such, and give 1 foodcount to the spawned units.
 
Last edited:
Ahhh. It's been a long time. Hah.

Anyway, I believe you're looking at the older version of the game.
This is the newest version:
http://www.thehelper.net/attachments/alien-shooter-v1-42-w3x.18702/

The idea is to kill as many things/objects as possible. Just for the fun of it.
Adding a limit would just spoil the fun. :p
The alien spawn are indeed controlled. They will not spawn continuously (it'll lag the hell off the game).
Once you leave certain region, they will stop spawning automatically.
 
They already stopped moving for me in level 2 because I couldn't kill them off quickly enough.
 
I see. That's just the limitation of WC3. Lol.
Limiting units using your method will definitely not a good solution cos it will bug future spawns.
Also, all the creeps spawned are given expiration timer. They will die in time anyway.
So the creep movement limitation will not be permanent.
The newer map should work better. And do not use the iseedeadpeople cheat.
Revealing the whole map will make things even slower.
 
Like for example, if you limit your unit to 30.
You do not kill them. And quickly proceed forward.
When the limit is reached, no more aliens will be spawned at the forward regions.
The players will get an upperhand and move easily ahead (while having 30 dumb aliens catching from the back).

Another scenario. If you're playing multiplayer.
One player will be standing in level 2 egg region to induce 'weaker' alien spawn.
Another player will rush forward to more advanced levels without any aliens spawning.

There are many other complications... It's gonna be hard to implement your method effectively.
Well, that's just my opinion after all.
(Not saying that my method is perfect. I know the map, as it is currently, has its own flaws.)
 
Like for example, if you limit your unit to 30.
You do not kill them. And quickly proceed forward.
When the limit is reached, no more aliens will be spawned at the forward regions.
The players will get an upperhand and move easily ahead (while having 30 dumb aliens catching from the back).
But you explained to me that the aliens in the back will die once you leave the area?

Another scenario. If you're playing multiplayer.
One player will be standing in level 2 egg region to induce 'weaker' alien spawn.
Another player will rush forward to more advanced levels without any aliens spawning.
Well, but once some limit is reached all of the aliens will be super slow and not attack correctly anyway - so a similar exploit is possible.
If you really want to prevent such exploits, prevent people from advancing when not all of their friends are there.
Nevertheless, you should not think so much of how players can purposefully break your game if your game breaks already even when players are trying to "honestly" beat the game.
 
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