all trigger spell

NightShade

Ultra Cool Member
Reaction score
31
I made a all trigger spell which, when one presses and holds the up arrow key, damage is accumulated (4 a second) and when one releases the up arrow ket the damage is dealt to the surrounding enemy units( of my hero ). however, my spell seems to do too much damage, for instance, if I hold down for 0.25 sec and then let go five times I can kill footmen, but I should only do five damage. what's wrong?

I'll post the more related triggers.

Trigger:
  • test
    • Events
      • Player - Player 1 (Red) Presses the Up Arrow key
    • Conditions
    • Actions
      • Trigger - Turn on counting <gen>
      • Special Effect - Create a special effect attached to the chest of hero using Abilities\Weapons\ChimaeraAcidMissile\ChimaeraAcidMissile.mdl
      • Set acid_effect = (Last created special effect)


JASS:
function Trig_counting_Actions takes nothing returns nothing
    set udg_damage_amount = udg_damage_amount+1
    call DisplayTextToForce( GetPlayersAll(), "damage amount = "+R2S(udg_damage_amount) )
endfunction

//===========================================================================
function InitTrig_counting takes nothing returns nothing
    set gg_trg_counting = CreateTrigger(  )
    call DisableTrigger( gg_trg_counting )
    call TriggerRegisterTimerEventPeriodic( gg_trg_counting, 0.25 )
    call TriggerAddAction( gg_trg_counting, function Trig_counting_Actions )
endfunction


Trigger:
  • test 2
    • Events
      • Player - Player 1 (Red) Releases the Up Arrow key
    • Conditions
    • Actions
      • Trigger - Turn off counting <gen>
      • Unit Group - Add all units of (Units within 512.00 of (Position of hero) matching (((Triggering unit) belongs to an enemy of Player 1 (Red)) Equal to True)) to damaged_units
      • Unit Group - Remove hero from damaged_units
      • Unit Group - Pick every unit in damaged_units and do (Unit - Set life of (Picked unit) to ((Percentage life of (Picked unit)) - damage_amount))
      • Special Effect - Destroy acid_effect
      • Set damage_amount = 0.00
 

BlackRose

Forum User
Reaction score
239
Well, arrow keys are kinda hard to use with triggers.

All your coding looks right but.

What happens if you spam up key?
 

vypur85

Hibernate
Reaction score
803
Code:
Unit Group - Add all units of (Units within 512.00 of (Position of hero) matching ((([B]Triggering unit[/B]) belongs to an enemy of Player 1 (Red)) Equal to True)) to damaged_units

Should be 'Matching unit'.


Code:
Unit Group - Pick every unit in damaged_units and do (Unit - Set life of (Picked unit) to ([B](Percentage life of (Picked unit)[/B]) - damage_amount))

Why percentage? Anyway, use 'Unit - Damage Target' instead. It takes bounty into consideration as well as easier to use, instead of setting life.
 
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