Allie exp

Kayoss666

Member
Reaction score
7
Easy question: how do you make it so allies don't give each other exp when they kill things?
 

RedOrb

You can change this now in User CP.
Reaction score
14
Try modifying the Global Distribution under Gameplay Constants, Hero xp - Global Distribution.

If it's an easy question, can't you answer it yourself? Or how would you know it's easy? ;d
 

Kayoss666

Member
Reaction score
7
easy as in straight forward and i figured it would be something in gameplay constants but i tried that. how ever it is in player group set aspect of alliance experience share off. now i just trying to make it one line and not 10
 

Kayoss666

Member
Reaction score
7
easy as in straight forward and i figured it would be something in gameplay constants but i tried that. how ever it is in player group set aspect of alliance experience share off. now i just trying to make it one line and not 10

i have
Trigger:
  • Custom script: call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_XP, false, Not(GetEnumPlayer()) )
 

Kayoss666

Member
Reaction score
7
never mind i figured it out. for others to know just set Hero Maximum XP gained range to 0. this can be found in gameplay constants.

Solved
 

Kayoss666

Member
Reaction score
7
never mind i figured it out. for others to know just set Hero Maximum XP gained range to 0. this can be found in gameplay constants.

Solved

Um sorry this stops all experience even from monsters you kill.
however i do think this would work but i can't test multiplayer right now so i was wanting to know if anyone else thought this should work:
Trigger:
  • Player Group - Pick every player in Hero_Group and do (Actions)
    • Loop - Actions
      • Set picked = (Picked player)
      • Player Group - Pick every player in Hero_Group and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • picked Not equal to (Picked player)
            • Then - Actions
              • Player - For picked, turn Experience sharing Off toward (Picked player)
            • Else - Actions
              • Do nothing
 

kaftis10

Member
Reaction score
0
Um sorry this stops all experience even from monsters you kill.
however i do think this would work but i can't test multiplayer right now so i was wanting to know if anyone else thought this should work:
Trigger:
  • Player Group - Pick every player in Hero_Group and do (Actions)
    • Loop - Actions
      • Set picked = (Picked player)
      • Player Group - Pick every player in Hero_Group and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • picked Not equal to (Picked player)
            • Then - Actions
              • Player - For picked, turn Experience sharing Off toward (Picked player)
            • Else - Actions
              • Do nothing

i had the same problem but i just turn Global Distribution to false at gmplay const. and it was fixed..
 
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