If units builds a building he cant build another one. The best way would be hiding buildings icon in build list but when building dies it must be back there hope you got my idea.
Unit - A unit Is issued an order targeting a point
Conditions
((Number of units in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Footman))) Equal to 1) and ((Issued order) Equal to (Order(YourBuildingOrder)))
Actions
Unit - Order (Triggering unit) to Stop
This trigger checks how many units of that type are already in the map and whether the issued order is equal to 'build YourUnit'. If these conditions are matched, it orders the building unit to stop.
You should include another condition to the trigger I posted then:
Trigger:
Unit built
Conditions
(Number of units in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Knight))) Equal to 1
Where "Knight" is the upgraded version of your building. If it is equal to 1 it means that there already is a building of that type in your map and hence, you can no longer build the non-upgraded version.
then make another trigger checking for if there is any of those upgraded buildings, just add to the conditions.
If you have multiple people that can build these buildings, and want each to be able to build 1 each, I suggest you make a boolean array that is turned "true" if the building is built, each index of the array 1-12 can refer to a player. If one of the buildings is destroyed(any of the upgrades+the first building) then check the owner of it and turn that slot in the boolean array to false.\
you could also copy the op's trigger, add the extra condition, and an additional one to check for the players color, check if any of X units(for triggering player) exist for (triggering unit's player).
I prefer booleans, but this would work neat and simple as well if you have multiple people that can build a single instance of the building.
The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.