Somatic
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Alternate Uses of Summoning Skills
This is a tutorial which would explain the different types of summoning skills in Wc3 and also methods of playing around with the spells in triggered enhanced method.
Chapters
Chapter 1 : Types of Summoning Skills in Warcraft 3
There are various types of summoning skills in Warcraft 3 which we can see in default, ranging from :
To list out the classification, here is a list of the spells by default in Warcraft 3 which is of the mentioned types (I only mention spells which have different Spell Order ID, for those with the same I did not list it out.
Pointed Targeted Summoning
Noticed that there are 4 different types of ward abilities on this list? The wonder of this 4 wards is that each of them have individual Order String, meaning a Hero can be perfectly fine with 4 of this skills on him in a spell book, that would be useful in ORPG Maps for Summoning Based heroes.
-Edit- Force of Nature can only target to trees, but its still a targeted summon.
Corpse Targeted Summoning
Non Targeted Summoning
Strange it might be but the item summon abilities does not have any order string, thus it might be possible to have them as skills which would not interfere each other, as seen in standard games when 1 hero holds an Amulet of the Wild uses it, the Demonic Figurine does not seem to go into cool down.
For the various summons, most of them are individual as their order string is different. The summons which would be most different from others would be Locust Swarm and Rain of Chaos.
Summoning Upon Death
From the list of it, Parasite is an Auto Cast ability, Black Arrow is an Auto Cast Orb ability, and Spawn Hydra is a passive skill which does not show on the unit, but the negative down side of it is that it cannot be added with a timed life unless through triggering.
Summoning Upon Attacking
This are the special summon which spawns upon attack. Mainly the Disease Cloud can be manipulated in its field. The Lava Spawn's summoning needs to be edited under its own field.
Chapter 2 : Simple Manipulation
Simple Manipulation meaning the use of the mentioned skills without the need of triggering. Most of the time this skills can be used for simple spells which would require the summoning of a unit or maybe other various use.
An example would be the pairing up with another ability, AOE damage upon death.
You could make a simple Meteor spell just by using 1 of the Point Targeted Summoning spell, like Tornado would be 1.
Do the following set up for the Tornado Spell
Now make a new copy of the Kaboom! and set its states to be this
Now the Dummy unit for the explosion itself
Now thats a simple Meteor Spell, lets see the effect
Now the only problem with this is that before the "Meteor" Hits the explosion is occurred, but it looks good none the less.
For another combination without the use of triggering, i could create simple corpse explosion which deals damage in fix damage using the ability "Raise Dead"
Heres how it goes.
Main ability set up like this
and the damage ability
The explosion dummy again
Now heres some looks of it
An easy and good looking spell I'll say
Chapter 3 : Triggered Manipulation
Here comes the part where people might hate, or love depending on your skills.
What I'll be showcasing would be a simple Meteor Storm Spell, based off the Meteor ability I've made earlier on, but this would be more wicked in terms of eye candy.
Here we go.
Main Ability I would pick would be something with an AOE targeting Circle. Lets take the Healing Ward as the base.
And since I'm basing it off the same meteor spell, there is no need to edit further, now a new dummy unit would be required as this is a different meteor spell.
The Simple Trigger
And now some Screen Shots.
-Edited-
I've included another spell under chapter 3, the Artillery Beacon.
This is a tutorial which would explain the different types of summoning skills in Wc3 and also methods of playing around with the spells in triggered enhanced method.
Chapters
- Types of Summoning Skills in Warcraft 3
- Simple Manipulation
- Triggered Manipulation
Chapter 1 : Types of Summoning Skills in Warcraft 3
There are various types of summoning skills in Warcraft 3 which we can see in default, ranging from :
- Point Targeted Summoning
- Corpse Targeted Summoning
- Non Targeted Summoning
- Summoning upon attacking
- Summoning upon death
To list out the classification, here is a list of the spells by default in Warcraft 3 which is of the mentioned types (I only mention spells which have different Spell Order ID, for those with the same I did not list it out.
Pointed Targeted Summoning
- Healing Ward
- Serpent Ward
- Stasis Ward
- Sentry Ward
- Tornado
- Inferno
- Pocket Factory
- Dark Portal
- Item Place Goblin Land Mine
- Force of Nature
Noticed that there are 4 different types of ward abilities on this list? The wonder of this 4 wards is that each of them have individual Order String, meaning a Hero can be perfectly fine with 4 of this skills on him in a spell book, that would be useful in ORPG Maps for Summoning Based heroes.
-Edit- Force of Nature can only target to trees, but its still a targeted summon.
Corpse Targeted Summoning
- Raise Dead
- Carrion Beetles
- Spirit of Vengeance
Non Targeted Summoning
- Water Element
- Phoenix
- Feral Spirit
- Locust Swarm
- Scout
- Vengeance
- Rain of Chaos
- Summon Bear
- Summon Hawk
- Summon Lava Spawn
- Summon Prawns
- Summon Quill Beast
- Item Doom Guard Summon
- Item Furbolg Summon
- Item Skeleton Summon
- Item Red Drake Summon
- Item Ursa Warrior Summon
- Item Ice Revenant Summon
- Item Felhound Summon
- Mechanical Critter
Strange it might be but the item summon abilities does not have any order string, thus it might be possible to have them as skills which would not interfere each other, as seen in standard games when 1 hero holds an Amulet of the Wild uses it, the Demonic Figurine does not seem to go into cool down.
For the various summons, most of them are individual as their order string is different. The summons which would be most different from others would be Locust Swarm and Rain of Chaos.
Summoning Upon Death
- Parasite
- Black Arrow
- Spawn Hydra/Hydra Hatchling/Spiders/Spiderlings/Skeleton(Probably Black Arrow)
From the list of it, Parasite is an Auto Cast ability, Black Arrow is an Auto Cast Orb ability, and Spawn Hydra is a passive skill which does not show on the unit, but the negative down side of it is that it cannot be added with a timed life unless through triggering.
Summoning Upon Attacking
- Disease Cloud
- Lava Spawn Attacking Spawn
This are the special summon which spawns upon attack. Mainly the Disease Cloud can be manipulated in its field. The Lava Spawn's summoning needs to be edited under its own field.
Chapter 2 : Simple Manipulation
Simple Manipulation meaning the use of the mentioned skills without the need of triggering. Most of the time this skills can be used for simple spells which would require the summoning of a unit or maybe other various use.
An example would be the pairing up with another ability, AOE damage upon death.
You could make a simple Meteor spell just by using 1 of the Point Targeted Summoning spell, like Tornado would be 1.
Do the following set up for the Tornado Spell
Now make a new copy of the Kaboom! and set its states to be this
Now the Dummy unit for the explosion itself
Now thats a simple Meteor Spell, lets see the effect
Now the only problem with this is that before the "Meteor" Hits the explosion is occurred, but it looks good none the less.
For another combination without the use of triggering, i could create simple corpse explosion which deals damage in fix damage using the ability "Raise Dead"
Heres how it goes.
Main ability set up like this
and the damage ability
The explosion dummy again
Now heres some looks of it
An easy and good looking spell I'll say
Chapter 3 : Triggered Manipulation
Here comes the part where people might hate, or love depending on your skills.
What I'll be showcasing would be a simple Meteor Storm Spell, based off the Meteor ability I've made earlier on, but this would be more wicked in terms of eye candy.
Here we go.
Main Ability I would pick would be something with an AOE targeting Circle. Lets take the Healing Ward as the base.
And since I'm basing it off the same meteor spell, there is no need to edit further, now a new dummy unit would be required as this is a different meteor spell.
The Simple Trigger
Code:
Meteor Storm GUI
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Meteor Storm (Neutral Hostile)
Actions
Set Caster = (Triggering unit)
Set Target_Loc = (Target point of ability being cast)
For each (Integer Integer) from 1 to 10, do (Actions)
Loop - Actions
Set Temp_Point = (Target_Loc offset by (Random real number between 0.00 and 250.00) towards (Random angle) degrees)
Unit - Create 1 Dummy Unit for (Owner of Caster) at Target_Loc facing Default building facing degrees
Unit - Add Meteor to (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Neutral Naga Sea Witch - Tornado Temp_Point
Custom script: call RemoveLocation (udg_Temp_Point)
Wait 0.10 seconds
Custom script: call RemoveLocation (udg_Target_Loc)
And now some Screen Shots.
-Edited-
I've included another spell under chapter 3, the Artillery Beacon.
Change Log
- Version 1 Released
- Version 1.1 update :
*Added Credits to Tinki3 for the Map
*Added a new spell under the 3rd chapter. The Artillery Beacon
*Added more spells to the list as per ~GaLs~ & darkRae
- Version 1 Released
- Version 1.1 update :
*Added Credits to Tinki3 for the Map
*Added a new spell under the 3rd chapter. The Artillery Beacon
*Added more spells to the list as per ~GaLs~ & darkRae