perkeyone
something clever
- Reaction score
- 71
some ideas i just came up with that i would like some feedback on because im not sure if they would work (since i dont know exactly why detecting when a player hits an arrow key is delayed in multiplayer)
so far ive only come up with 3... and they have some huge holes in them
if anyone could use these ideas and adapt them
or come up with a different idea
or notice a problem with the ideas i had so far
or knows of a way to fix a problem i noticed
please comment
ok here goes
so far ive only come up with 3... and they have some huge holes in them
if anyone could use these ideas and adapt them
or come up with a different idea
or notice a problem with the ideas i had so far
or knows of a way to fix a problem i noticed
please comment
ok here goes
Code:
idea 1
use 4 or more abilities
with hot keys in this shape
_
_|_|_
|_|_|_|
such as ijkl
(ensure that the hotkeys for these spells do not coincide with existing hotkeys)
possible cons:
uses many abilities
moving would require the player to tap the hot key several times as opposed to simply holding it down.
may not even accomplish the task of avoiding the delay i hope it does.
Code:
idea 2
make a trigger to constantly issue a move order to a unit to the center of the players view.
possible cons:
the camera can be scrolled much faster than the unit can move
if a player clicks their mini map it could order the unit to move to a far off point.
the unit wont react to attack while moving untill it reaches the center of the view. (unless you make some alterations.. such as ordering it to attack-move)
Code:
idea 3
make 4 or more undroppable items triggered to move a unit
possible cons:
uses items slots
the arrangement of item hot keys is not similar to arrow keys