Snippet AmplifyDamage

Dirac

22710180
Reaction score
147
JASS:
library AmplifyDamage /* v1.0.4

*/uses/*
*/  DamageMod   /* thehelper.net/forums/showthread.php/168198-Damage-Mod

A useful tool to handle percentual damage from units.

**********************************************************************/
globals
    private constant integer AMPLIFY_DAMAGE_PRIORITY    =3
    //The priority sets before and after which damage mods the bonus damage
    //is dealt.
endglobals
/**********************************************************************
*
*   struct AmplifyDamage
*
*       -   Modifies unit damage dealt by percentual value.
*       -   Takes the unit's custom value as an instance.
*
*       real amount
*           -   Determines how much percentual damage the will be
*           -   modified for the unit.
*       readonly static DamageMod MOD
*           -   The mod used for this code.
*       method addFilter takes code func returns triggercondition
*           -   If the filter returns false then it skips damage
*           -   modification.
*       method removeFilter takes triggercondition whichCondition returns nothing
*           -   Disables the filter
*
*********************************************************************/

    private module AmplifyDamageModule
        readonly static DamageMod   MOD
        private         trigger     trig
                        real        amount
        
        method addFilter takes code func returns triggercondition
            if null==this.trig then
                set this.trig=CreateTrigger()
            endif
            return TriggerAddCondition(this.trig,Filter(func))
        endmethod
        
        method removeFilter takes triggercondition whichCondition returns nothing
            call TriggerRemoveCondition(this.trig,whichCondition)
        endmethod
        
        private static method onDamage takes nothing returns boolean
            local real result=thistype(Damage.sourceId).amount*Damage.dealt
            if result>0 then
                if not(null==thistype(Damage.sourceId).trig) then
                    if not(TriggerEvaluate(thistype(Damage.targetId).trig)) then
                        return false
                    endif
                endif
                call Damage.add(result)
            endif
            return false
        endmethod
        
        private static method onInit takes nothing returns nothing
            set MOD=DamageMod.create(function thistype.onDamage,AMPLIFY_DAMAGE_PRIORITY)
        endmethod
    endmodule
    
    struct AmplifyDamage extends array
        implement AmplifyDamageModule
    endstruct
endlibrary
 

Dirac

22710180
Reaction score
147
Update v1.03
-Fixed important bug that was causing the snippet to malfunction
 
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