An ability that causes the target to take more damage?

Dinowc

don't expect anything, prepare for everything
Reaction score
223
is there a single-target ability that causes the target to take x% more damage?
like berserk, but targetable

I'm sure there is one but can't remember which... :banghead:
 

artix123

New Member
Reaction score
4
I don't think so? Armor reducing stuff is the closest you can come to.

You'll need a damage detection system and a few triggers to make it work..
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
unbelievable...

I guess I'll have to trigger it -.-

thanks
 

artix123

New Member
Reaction score
4
Ooh, ludnica care to explain how that works? Do you put negative values in the Data - Distributed Damage Factor or something?
 

ludnica

Long gone
Reaction score
61
The default value is set to 0.50, right? That means friendly targets will share 50% of the incoming damage. Now if you set the targets to enemy and increase the value to over 1.00 the following will happen: they will take more damage. Example:

Value is 1.05 = 5% more damage.
Value is 2.00 = 100% more damage.
Value is 1.50 = 50% more damage.

Nuff said.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
And change targets to 1 unless u want a group to take more damage
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
How much do u bet (joking) i was just making sure
 
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