Arena An Arena yet to be Named

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Zack1996

Working on a Map
I was just playing the Vampire the other day, pretty impressed with his ability to inflict damage. I would really like to see how he would turn out with that other ability. Dash straight into them and tear their throats out :p

I really like Run Wild, too. Its really interesting to run about and ram into things, but rather difficult to maintain. It seems that I will need more practice if I want to be able to used Run Wild effectively without cancelling it while turning.

I would also like to know if you are planning to change the number of decimal points displayed for variable effects, like stun duration. I think a single decimal point should be suffice, instead of the 3 decimal points shown ATM. If its not too troublesome, of course :p

I'll try out some of the other new abilities when I have time. Really looking forward to it :D

BTW, between Damage Reduction and Evasion, which one do you like more? I somehow dislike Evasion, especially when it helps someone dodge a massive super-nuke.
 

Hatebreeder

So many apples
I was just playing the Vampire the other day, pretty impressed with his ability to inflict damage. I would really like to see how he would turn out with that other ability. Dash straight into them and tear their throats out :p

I really like Run Wild, too. Its really interesting to run about and ram into things, but rather difficult to maintain. It seems that I will need more practice if I want to be able to used Run Wild effectively without cancelling it while turning.

I would also like to know if you are planning to change the number of decimal points displayed for variable effects, like stun duration. I think a single decimal point should be suffice, instead of the 3 decimal points shown ATM. If its not too troublesome, of course :p

I'll try out some of the other new abilities when I have time. Really looking forward to it :D

BTW, between Damage Reduction and Evasion, which one do you like more? I somehow dislike Evasion, especially when it helps someone dodge a massive super-nuke.
I'll tell you this: It's fun to run through enemies and generally use this ability, since it, IMO, looks good ;D

Run wild is difficult to control, I admit. However, since it's a passive-Nuke, I guess it should stay that way =P Besides, doesn't it thrill you, running around at high speeds, knowing that your enemy might be running around in the next corner, keeping your hopes of a supprise attack high? =P

I agree that Evasion may be overpowered the way it is... And I dislike to abuse it, aswell xD However, I guess a slight change in bonus per Agility and bonus per book would do the trick.

I can change the stun duration from decimal to non-decimal =) Just thought, since there are durations inbetween, it might be better.

Will be making changes =P
 

Hatebreeder

So many apples
Alright, I deceided to change "Arcane Orb" into "Arcane Strains".
Basically, the Arcane Elemental will summon a Orb, which has a Giant AOE. Any enemy unit that casts something will be "strained". They cannot leave the Orb boundries and their mana is constantly drained for 3 seconds while dealing some damage. Multiple casts will just increase the duration of the "strain" by 1.5 seconds.

Then, I deceided to give the Guardian of Stone a heal/damage spell.
I'm not sure what to call it yet, but it will have the following effects.
If cast on oneself, it will reduce incoming damage by 14% - 21% and heal for 35% of Magic Power over 7 seconds. If cast on enemy, it will increase magic damage suffered by 15% and stuns for an additional 0.75 seconds.

As for the Blade Master - I will change the effects of "Mana Blade" and "Dispersion" to synergize a bit better.
Also, I've though about giving him a passive that increases his damage output for a short period of time whenever his dodges an attack or spell by a static amount. Effect would stack. However, It doesn't synerigze alot with him, but it's more or less an ability that comes in handy against all types of enemies.

The Warlord has now an Ability called "Blunt Punishment".
It's a passive that allows him to hit hard every few seconds. It grants him an AOE attack if there are other units around the attacked unit or increases the damage output by his strength if there is no other units other than the attacked unit in range of the AOE.

The Blade Mistress would get some kind of an assassinate Spell. Mark of the assassin or something that debuffs her enemies or increases her damage output for a short period of time.

Well, thats all for the update in progress.
Any comments or suggestions?
 

Hatebreeder

So many apples
Small update on Progress:

- Finished "Counterlogic"; Increases the Blade Master's damage output by 25 whenever he dodges an attack/spell. Lasts 12 seconds. Damage stacks.

To my suprise, it synergizes wonderfully with his other abilities; Besides, a new "build" opens up for him - either go for an anti-mage ( skill your intelligence high) or go for a combat type ( putting the stress on Agility and strength ). Both variants are somewhat OP right now, but meh, I'll start balancing once all the skills are done =)

As for the Blade Mistress; I've deceided to give her a double-edged skill. I'm not too sure what to call it yet, but It will have the following effects:

Apon activation, you gain increased physical and magical damage, but as long as you are under the effect of the buff, you lose A portion of your life for every attack/cast.

How does that sound?
 

Hatebreeder

So many apples
Minor update on progress:

- finished "Spellweave Entangle"; entangles enemy units for up to 7 seconds. The moment they cast a spell while entangled, they take damage, but they are able to move again. AOE effect.

Now, only the Blade Misstress' 4th ability is missing. Any Ideas?

After that, I will be able to concentrate on cosmetics ( in specific the duel arena and the duel itself ). And, by chance, make a limit to hero kills so someone can win the Game and a few other fun Game modes (Sudden Death, Tournament Mode, Team Death Match ). Oh, and introduce you to a new Hero (the Concept is ready, but the skills need more working before I code them ).

Thats all for now =)

EDIT: Re-worked Arcane Elemental's "Arcane Sphere" to "Archspell"; Summons a Ward at a target location. Whenever an enemy unit casts a spell, that unit's mana is drained at it takes damage equal to 15% of the Arcane Elementals Max. mana. Drains 5% of the Arcane Elemental's Max. mana / sec. Any additional casts while draining increases the drain's duration by 1 second. A maximum of 3 units can be effected at once. Once a unit is out of the Range of the Ward, the drain collapses. Ward lasts 12 seconds.

The Blade Misstress' 4th ability is still missing and I just can't come up with somethng interesting which synergizes good with her...
 

Zack1996

Working on a Map
Just played the Blade Mistress. Pretty powerful DPS. However, what I don't get is that Blade throw thing of her's. I can't really grasp its path too well. Does the blade move in a circle or is it simply a curved line?

In addition, I really like her third ability. Being able to hit for massive damage every few attacks is pretty amazing.

A suggestion for her ability:
Iron Maiden- The Blade Mistress becomes more deadly when taking damage, and more durable when inflicting damage.
For the next 10 seconds, the Blade Mistress gains 5% of the damage taken as attack damage, capped at 75% (?) of your current attack damage. In addition, the Blade Mistress will ignore damage that may cause her death during this time. The amount of damage she can ignore is based on how much damage she has taken.

Basically, the second part gives you some form of unique lifesteal. Say you dealt 200 damage since, and you have 100 health left. Someone hits you for 150 damage. You will lose 99 health and the shield will absorb 51 damage. This allows you to lifesteal while under this effect.
 

Hatebreeder

So many apples
Very Nice Idea !

I'll take over this concept ( I will change a few numbers and stuff ). It synergizes pretty well with Blade Crest and Bloodthirst :3

Thanks !

Oh, the "Cross Edge" ability moves in a Circle ( I've tried to make it eliptic, but failed ). It IS very difficult to aim, but against masses of enemies, it just matters to scoop up as many enemies as possible =P Replenishes your health pretty quick, depending on how you skilled your Hero ^.^

EDIT:
The Blade Mistress' Iron Will causes her to be more adept in combat for 10 seconds. While Iron Maiden is in effect, any damage that would reduce her health under 1 HP will be ignored and any physical damage dealt to her will be converted into bonus attack damage.

Converts 7% of the damage recieved into bonus attack power. Bonus recieved cannot exceed 250.

60 second cooldown
 
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  • The Helper The Helper:
    I was hoping you were going to say you wanted to be a cook and wished to open up a Food Truck there are so many opportunities for that here
  • The Helper The Helper:
    you can only open the bar if you sell food and a food truck in the parking lot counts
  • The Helper The Helper:
    here in houston
  • The Helper The Helper:
    most bars are struggling to build food prep and even some I know are doing there own food trucks
  • The Helper The Helper:
    but yeah man you should come to Houston there is so much more opportunity here than San Antonio. Just look at all the homeless people on the Riverwalk and downtown there you cannot even walk down the street without getting mobbed them
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  • Varine Varine:
    The homeless people reminded me of New York
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    I'll check it out, my lease expires in like a few months so I need to figure something out.
  • Varine Varine:
    I tried to open a food truck in Sandpoint a few years ago but the city said no, then like two years later they passed new laws to encourage it and gave them all fucking tax breaks and shit. And at that point I didn't have enough money to go buy one so I was way too late to the game once other cities realized they could just bring their existing truck there, or sell their brick and mortar.
  • Varine Varine:
    I do like food trucks though, they're way more fun than restaurants and usually I also get some of that tip money there.
  • Varine Varine:
    Restaurants are really hard if you don't have a back up source of income to fund them sometimes, in my experience most owners either got really really lucky, had existing money that allowed them to buy an already successful one, or they have family money to fall back on for loans. It's few and far between to see very inspiring success stories where the person actually got it through hard work and perseverance. I thought about opening one lots and I always just end up not thinking it'll work. I would much rather just find someone that has that money and go work for them
  • The Helper The Helper:
    i am not talking about opening a brick and mortar I am talking about food trucks though I have seen some brick and mortar mexican places open up during covid that are doing good because there food is awesome!
  • The Helper The Helper:
    Food trucks are killing out here because Bars cannot open unless they sell food and the governor ok'd the use of a food truck in front as serving food
  • The Helper The Helper:
    Just not enough food trucks
  • The Helper The Helper:
    a buddy of mine just opened up a food truck and he is killing it but he is a great cook and has awesome food right in the middle of the pandemic too food trucks are immune to pandemic because they are take out in Texas you will always be able to get take out or delivery
  • The Helper The Helper:
    He is in the different food facebook groups in houston and posts videos of him making his food
  • The Helper The Helper:
    he is killing it
  • jonas jonas:
    @Varine with the restaurants, there surely is a lot of luck and hard work but most restaurants fail because they suck. Flair isn't right, economics not well thought through, food is mediocre or sucks, location is bad, etc. If you're thinking about opening one, make sure you're looking at the stories of those that would be playing at your level, don't let your hopes be dragged down by all the subpar restaurants out there.
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    I'm a bit worried about the future of data science, there's an influx of incompetent people hired by incompetent managers, that can't last. But I'm sure smart data scientists will always be useful and hireable. Same as smart security people.
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    My sister in law worked in a vegan food truck, the owners were also making a killing, added several trucks and opened two restaurants over 5 years
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    The CompTIA stuff is pretty much crap unfortunately. The places that ask for those low-level certs aren't likely places you want to work. For IT you really want a degree, but in the meantime you need to figure out some way to learn the skills. Cybersecurity is really hot right now so competition is fierce.
  • tom_mai78101 tom_mai78101:
    I realized I don't have anything much to say, other than "Good luck!". Compared to other places, I'm just very lucky we didn't have a lot of surges of cases coming in.
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    My daughter just got back from school at Georgetown TX, outside of Austin and said there were 100 cases in the last week but she also said nobody was wearing a mask anywhere so people mask up and stay safe!
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    happy thanksgiving folks!
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