An EXTREMELY simple trigger question...

L

Lordwood

Guest
Where can i find a "Looping" trigger?? actions/conditions/events?? and then under what category? Thanks
 
Well, what exactly do you want? "For each integer A" is a looping action, but there are more than one.

dArKz
 
Something like: (Under Actions)) - If all Conditions are true than Loop Action:
-Husky
 
ok looping trigger is what u get when u use this action

Unit Group-Pick every unit in unit group and do actionS
then u get loop actions which u can copy paste (i think)
 
Yes. That's why I'm asking what you're trying to do.

dArKz
 
Mostly you will see them when you see a trigger action with the (Multiple Conditions) on the end or you will see For each integer A, ones like thouse are looping variables. Like the others have said, give us more info on what you need.
 
...

I need it so that it will loop a wait time, an action, and then a sound...over an over for so long, and then stop
 
Ok, thats still a bit vauge but I think I get the idea.

You want something to do an action and play a sound every so often for so long then stop?

Try telling me an example of what you want.

(I want to have a guy run around in a circle every 5 mins of the game and play a noise with it for about 30 mins)
 
Two[Edit: three] fast ways, both play the sound 10 times over 10 secunds, modify as you want.
As a loop inside a trigger:
Code:
    Events
    Conditions
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Wait 1.00 seconds
                -------- Action? --------
                Sound - Play (Sound)


Or as a new trigger that needs to be called from another trigger or a event.
Code:
    Events
    Conditions
        (Execution count of (This trigger)) Less than 10
    Actions
        Wait 1.00 seconds
        -------- Action? --------
        Sound - Play (Sound)
        Trigger - Run (This trigger) (checking conditions)

[Edit: and the one below that is the easiest]
 
Code:
sound
    Events
        Time - Every 2.00 seconds of game time
    Conditions
    Actions
        Sound - Play TheSound

end sound
    Events
        Time - Elapsed game time is 20.00 seconds
    Conditions
    Actions
        Trigger - Turn off sound <gen>
 
...

kk thanks it works now, but can i play a video clips??? is there a trigger for that? :confused:
 
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