Model Ancient Hero

Hatebreeder

So many apples
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This is a Model I have been working on for the WC3Champaign Hero-Artist Competition... But I couldn't release it, since our team didn't make it in time =(
Anyways, I present you...
The Ancient Hero
TREEDUDE10.jpg

It has the Furborg Animations. Added a dissipate animation, so it's usable as a Hero. Also added kewl ribbons ^_^
As usual, it's optional if you want to give credits to me or not. Just don't claim that it's yours ;)
I wish for comments and stuff ;)
The Path of the Texture is: 'AncientHero.blp' (Without the '')​
 

Attachments

  • AncientHeroPack.zip
    148.3 KB · Views: 601
Could you show us an in-game screenshot? :D
 
Well, it looks nice to me from this angle shot. But may be a little harder to see in-game because of the colour and stuff (brown all around, probably harder to distinguish from in-game background)? So I agree with the in-game shots :).
 
Yes, of course =)
 

Attachments

  • ScreenIngame1.jpg
    ScreenIngame1.jpg
    86.3 KB · Views: 964
  • Screenyingame2.jpg
    Screenyingame2.jpg
    105.8 KB · Views: 1,019
It actually looks pretty decent in those ingame screenshots. Nice job. :thup:
 
It's wc3campaigns :p. The portrait looks a little messed up I think, or maybe I just don't like his face? You could try getting a better angle for the portrait.
 
Whats wrong with the portrait? :S
..just take a look for yourself, then you'll realize, that it isn't messed up...
 
I took a look at the first screenshot and didnt look at the second one , don't know why but it seems so for me.
 
You've done better. But it's not bad.
Seems like you've lost your inspiration when you were 70% done or so. :)

And the unwrap really sucks. :(
 
the head is okay, but the body looks weird. not nice. he looks like he would die if you touched him and thats not what ANCIENT heroes should look like.
 
The Picture Above is also a bit older :D If you look closly on the In-Game Pics, you'll see that he's got a MUCH better unwrap... And he's not a skinny as you might think
 
Trust me guys, it looks better in game.
Also, make some particle emitters to make it more "ancienty"
+Rep.
 
Like the entagling roots green sparklies. Or something coming from his hands or eyes.
 
I tried out some Particles... And it looks like shit.
So, i will not be updating this Model anytime soon... IF someone comes up with a better Idea / Better Skin, blah.
Anyways... Whats with the approval?
 
What's the path for the texture? :p
 
If the texture isn't in any sub directory, the path is just the name of the texture. This applies to most models. And you can always try to open the model in War3 Model Editor.
 
My point was that the path should be in the first post. :)
 
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