- Reaction score
- 1,259
Disclaimer: This Android APK is now signed.
Disclaimer: This build contains more bugs than before, thanks to Android 4.4 KitKat.
Feedback is helpful. Don't be afraid to bring shame to us.
Title: Marble Run
Latest Stable Build: Alpha 0.6d
Will be phasing out older versions later than 3 revisions.
Screenshots (NEW!!
)
Known Issues (Updated 12/22/2012):
Instructions:
Changelog: (UPDATED always)
Introduction:
Instructions on how to install if you can't make it to work.
Disclaimer: This build contains more bugs than before, thanks to Android 4.4 KitKat.
Feedback is helpful. Don't be afraid to bring shame to us.
Title: Marble Run
Latest Stable Build: Alpha 0.6d
Will be phasing out older versions later than 3 revisions.
Screenshots (NEW!!

Known Issues (Updated 12/22/2012):
- Unable to disable Home button, even after setting up multiple flags.
- Unable to handle Power key properly. It will either return to main menu, or crash the app and cause unexpected orientations.
- Compass is off-centered, currently looking into math for help.
- Main activity seems to launch twice upon startup. Not sure why.
- The game uses your smartphone's accelerometer. Tilt your phone around to move the cue ball.
- Your goal is to collect coins, try to get a high score, and go into the hole.
Alpha 0.6d:
+ Fixed issues with EXTERNAL_STORAGE reading/writing in Android 4.4 KitKat.
+ Fixed other issues related to transitioning to Android 4.4 KitKat.
+ Fixed other issues related to transitioning to Android 4.4 KitKat.
Here it is! My first ever Android game, made for a school project.
It's based off of a childhood toy I used to remembered playing with, Marble Works, made by Discovery Toys. The school project involves me utilizing Android's accelerometer embedded within the smartphone.
My main goal is to learn math and physics used in collision detection, collision responses, and learn more about Android API. My ultimate goal is to create a similar, working replica of Marble Works in a virtual environment that can be taken around anywhere where there's a wall socket or a USB socket.
Of course, I do know about the recent patent trolls and whatnot, and would prefer not to work on similar projects that has practical applications in real life. But, a joy is a joy indeed.
If anyone is interested in the project, please let me know. If anyone finds bugs not mentioned in the bugs list, please post below. If you have new ideas, please share. All feedbacks are welcomed.
It's based off of a childhood toy I used to remembered playing with, Marble Works, made by Discovery Toys. The school project involves me utilizing Android's accelerometer embedded within the smartphone.
My main goal is to learn math and physics used in collision detection, collision responses, and learn more about Android API. My ultimate goal is to create a similar, working replica of Marble Works in a virtual environment that can be taken around anywhere where there's a wall socket or a USB socket.
Of course, I do know about the recent patent trolls and whatnot, and would prefer not to work on similar projects that has practical applications in real life. But, a joy is a joy indeed.
If anyone is interested in the project, please let me know. If anyone finds bugs not mentioned in the bugs list, please post below. If you have new ideas, please share. All feedbacks are welcomed.
Instructions on how to install if you can't make it to work.
- You need to have Java SDK, and Android SDK installed.
- You need to learn how to use the Android Debug Bridge, or ADB for short.
- You need to "install" the signed APK through the ADB into your smartphone.
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