Slapshot136
Divide et impera
- Reaction score
- 471
I played the 1st level - the indicator works well, and I was able to "jump" with the marble for the first time - if you move over the "end" with your ball following the non-controllable ball, you end up with a "game over" underneath the "next level" (minor issue, I could still go on to the next level)
level 2, and I managed to escape the tubes with my marble without meaning to (and I wasn't jumping)
level 9 - easy, and it gives "unable to load level 10" at the end, thus sending me back to level 1 (I think the main menu or level selector would be better)
edit: I went back, the lag seems to be from it not clearing previous levels, if I force-close the game and then go back to it, it gets better (temporarily)
level 4 was fine
level 5 took me a few tries to jump across, but I did it - and then found no "target ball", so when I sent my marble to the "end", I got a "Unfortunately, Marble run has stopped." crash that took me back to the main screen
level 6 - I give up, I can't beat this one
level 7 - I missed 1 ball on the 2nd side, and it got "stuck" inside the black space
level 8 - I like the "marble accelerators", but they are a bit rough on the "player-controlled" marble, I would perhaps add a lag on the screen's movement and make the control marble move as the others do when it hits them - also, this map is huge, and I get "lost", I have no idea how fast I am moving, and sometimes the other marbles move WAYYY too fast for me to catch them (OK, that may be my fault, as I had some fun shooting the other marbles)
level 3: this level is laggy every now and then (I don't know if it's because there are 2 marbles or what) I managed to get the pink marble "stuck" between like two pipes, kind of like this, in between the two red pieces
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level 2, and I managed to escape the tubes with my marble without meaning to (and I wasn't jumping)
level 9 - easy, and it gives "unable to load level 10" at the end, thus sending me back to level 1 (I think the main menu or level selector would be better)
edit: I went back, the lag seems to be from it not clearing previous levels, if I force-close the game and then go back to it, it gets better (temporarily)
level 4 was fine
level 5 took me a few tries to jump across, but I did it - and then found no "target ball", so when I sent my marble to the "end", I got a "Unfortunately, Marble run has stopped." crash that took me back to the main screen
level 6 - I give up, I can't beat this one
level 7 - I missed 1 ball on the 2nd side, and it got "stuck" inside the black space
level 8 - I like the "marble accelerators", but they are a bit rough on the "player-controlled" marble, I would perhaps add a lag on the screen's movement and make the control marble move as the others do when it hits them - also, this map is huge, and I get "lost", I have no idea how fast I am moving, and sometimes the other marbles move WAYYY too fast for me to catch them (OK, that may be my fault, as I had some fun shooting the other marbles)
level 3: this level is laggy every now and then (I don't know if it's because there are 2 marbles or what) I managed to get the pink marble "stuck" between like two pipes, kind of like this, in between the two red pieces
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