Iconpack Animate Dead

Sil3nt

SUP?
Reaction score
134
First icon/pack

V1

animatedeadbn1.jpg


(All the disabled looks the same)

I've tested them in game and they all work for me.
All Comments appreciated

edit - Added a proper Disabled Autocast icon.
Added full(yet simple) importing instructions
Updated icon preview

edit - Added v2

V2 - with caster
animatedeadv2oj9.jpg


edit - Updated AnimateDeadv2
-All of the borders look a bit better then the old one.
-Updated V2 Preview
 

Attachments

  • BTNAnimateDead.zip
    69.4 KB · Views: 434
  • BTNAnimateDeadv2.zip
    68.2 KB · Views: 462

l-hate_you

New Member
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6
Thats good! Better than me atleast in terms of icons :eek:
The blue looks really cool but you should make the "caster" look more necromancery or something, maybe give him a scary staff. Its hard to distinguish him from the zombie hes bringing up.

Edit: Ohhhhh lol i see now :D
 

Sil3nt

SUP?
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Haha thats suppose to be a zombie doing something like this guy. But thats a pretty good idea, i might consider doing something like that.
And thx for the comment =]
 

Sim

Forum Administrator
Staff member
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534
Thats good! Better than me atleast in terms of icons :eek:
The blue looks really cool but you should make the "caster" look more necromancery or something, maybe give him a scary staff. Its hard to distinguish him from the zombie hes bringing up.

Edit: Ohhhhh lol i see now :D

Haha thats suppose to be a zombie doing something like this guy. But thats a pretty good idea, i might consider doing something like that.
And thx for the comment =]

That's a good idea actually. Even if the "caster" was first meant to be zombie, it would be a great idea to make him look like an actual necromancer.

Or maybe make 2 versions? One with a zombie and one with a caster? :)

Nice work!!!
 

Sil3nt

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Nice icons ;)

Though you'd probably want to add a ".blp" after each of the paths in the ReadMe..
Thx and good idea ill do that later when i get back on.
Also add some import instructions in the ReadMe.
Thats what those tutorials are for, but ill do what i can.

Also i just remember that the DISBTN for auto casts have the yellow border still, ill fix that up when i get on later.

UPDATE
Check the first post edit for info

btw am i allowed to 'bump' a thread for something like this post?
 

Sil3nt

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> am i allowed to 'bump' a thread for something like this post?

Sort of.

Why is there a .rar inside a .zip?

ReadMe is fine now, good job.

My bad, kept thinking that you can upload .rar files, guess i accidently zipped it afterwards.
Fixed it, but the size just went up by like 3kbs lol?
 

ragingspeedhorn

Is a Banned Asshole
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94
Looks good, the best try at an animate dead icon I've seen yet.

Some improvements could be adding a very small glow around the units/landscape or something, just to indicate that they are there and to notice them better.
 

Sil3nt

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Looks good, the best try at an animate dead icon I've seen yet.

Some improvements could be adding a very small glow around the units/landscape or something, just to indicate that they are there and to notice them better.
Thx:D
I'm thinking of glowing the left zombie giving a wand and somehow make him look more like a caster (suggested above).
I probably wont be reupdating the zip tho, i plan to save all my icons up from now and put them in a pack
 

Hatebreeder

So many apples
Reaction score
380
If you make a glow around the thing that just rose from the ground, that would make me realy happy =)
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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180
I agree with the glow thing too.

It took me a while to really understand the icon. (Who is caster/zombie)
 

Sil3nt

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This is a new version with the suggestions and ideas from above. I tried red for the glows but it just didint fit in with the blue background so i made it blue instead (doesnt really look undeadish). The left zombie is now the caster and has a staff ( If you look real close the staff is glowing and emmiting particles to the zombie)

Before i go ahead and make a whole bunch of disabled/pas and blps, I'd like some comments on it and whether i should change it in anyway.

Here it is
animatedead2ws8.jpg
 

Hatebreeder

So many apples
Reaction score
380
This is a new version with the suggestions and ideas from above. I tried red for the glows but it just didint fit in with the blue background so i made it blue instead (doesnt really look undeadish). The left zombie is now the caster and has a staff ( If you look real close the staff is glowing and emmiting particles to the zombie)

Before i go ahead and make a whole bunch of disabled/pas and blps, I'd like some comments on it and whether i should change it in anyway.

Here it is
animatedead2ws8.jpg

I can't see any big changes... Make a Red glow in the Ressurected Unit =)
 

Sil3nt

SUP?
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Guess all that matters is that others like it =/
Ill create proper BTN icons as v2 for it tommorow since im a bit busy right now.
 

Sim

Forum Administrator
Staff member
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534
This is a new version with the suggestions and ideas from above. I tried red for the glows but it just didint fit in with the blue background so i made it blue instead (doesnt really look undeadish). The left zombie is now the caster and has a staff ( If you look real close the staff is glowing and emmiting particles to the zombie)

Before i go ahead and make a whole bunch of disabled/pas and blps, I'd like some comments on it and whether i should change it in anyway.

Here it is
animatedead2ws8.jpg

I like this new one. :)
 
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