TheCrystal
New Member
- Reaction score
- 36
So as some of you may know, attack speed is maxed at a certain point because of the Unit Animation, specifically the Combat - Attack # - Animation Damage/Backswing Point
By setting these to 0 the unit instantly damages its target without doing the animation.
The problem I'm having now is having it work correctly with already low animation cooldown.
My unit's cooldown at level 100 is around .33, but when I do the frenzy ability (600% Bonus Attack Speed) there is no change in the attack speed. I had two of these 100s fight eachother, the one using the Frenzy ability actually lost. Am I editting the right values? Any ideas to fix this?
By setting these to 0 the unit instantly damages its target without doing the animation.
The problem I'm having now is having it work correctly with already low animation cooldown.
My unit's cooldown at level 100 is around .33, but when I do the frenzy ability (600% Bonus Attack Speed) there is no change in the attack speed. I had two of these 100s fight eachother, the one using the Frenzy ability actually lost. Am I editting the right values? Any ideas to fix this?