Animation Names In GMAX -Modeling/animations

  • Thread starter Thread starter CTS_AE
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CTS_AE

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When ever I use the exporter and put in the animation names and then I import into the game the only animation that I have got to work so far is attack, but I can not get walk, stand, and so on to work.

I was just woundering if you had to do somthing spetial or if im doing it wrong like capital Walk instead of walk.

Are there certin strings that work for animation names?
 
try giving the name of the animations, and then, how you impoted them (the custom path)

i do belive it is preety specific about those things.
 
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