Animation showing issues

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
I'm having some issues with my hero selection trigger at the moment. The local animation show and stopping other hero's animations is what goes wrong.

JASS:
scope AnimationShow initializer Init

globals
    private boolean IsSelected = false
endglobals

struct Data
    //! runtextmacro PUI()
    unit SelectedUnit
    player SelectingPlayer
    method onDestroy takes nothing returns nothing
        set .SelectedUnit = null
        set .SelectingPlayer = null
    endmethod
endstruct

private function IsDeselected takes nothing returns boolean
    local Data d = KT_GetData()
    local unit u
    local group g = CreateGroup()
    local string s = "stand"
    call GroupAddGroup(Pool, g)
    if IsUnitSelected( d.SelectedUnit, d.SelectingPlayer) != true then
        if GetLocalPlayer() != d.SelectingPlayer then
        else
            call ClearTextMessages()
            loop
                set u = FirstOfGroup(g)
                exitwhen u == null
                if d.SelectedUnit == u then
                    set s = ""
                endif
                if s == "" then
                    call GroupRemoveUnit(g, u)
                else
                    call SetUnitAnimation(u, "stand")
                    call GroupRemoveUnit(g, u)
                endif
            endloop
            if IsUnitInGroup(SelectedUnit[GetPlayerId(d.SelectingPlayer)], Pool) == true then
                call DisplayTimedTextToPlayer( d.SelectingPlayer, 0, 0, 99999, Story[GetUnitIndex(SelectedUnit[GetPlayerId(d.SelectingPlayer)])])
                return true
            endif
        endif
        call d.release()
        call DestroyGroup(g)
    else
    endif
    return false
endfunction

private function Actions takes nothing returns boolean
    local Data d
    local string s = "stand ready"
    if Hero[GetPlayerId(GetTriggerPlayer())] == null then
        set d = Data[GetTriggerUnit()]
        if d == 0 then
            set d = Data.create()
            set Data[GetTriggerUnit()] = d
        endif
            if GetLocalPlayer() != GetTriggerPlayer() then
            else
            call ClearTextMessages()
            endif
            set d.SelectingPlayer = GetTriggerPlayer()
            set d.SelectedUnit = GetTriggerUnit()
            if GetLocalPlayer() != d.SelectingPlayer then
                set s = ""
            endif
            call SetUnitAnimation(d.SelectedUnit, s)
            call BJDebugMsg("Current Index: " + I2S(GetUnitIndex(GetTriggerUnit())))
            set IsSelected = true
            call DisplayTimedTextToPlayer( d.SelectingPlayer, 0, 0, 99999, Story[GetUnitIndex(GetTriggerUnit())])
            call KT_Add(function IsDeselected, d, .03125)
    endif
        return false
endfunction

private function Conditions takes nothing returns boolean
    return IsUnitInGroup( GetTriggerUnit(), Pool) == true
endfunction

//===========================================================================
private function Init takes nothing returns nothing
    local trigger t = CreateTrigger(  )
    call TriggerAddAction( t, function Actions )
    call TriggerAddCondition( t, Condition(function Conditions))
    call TriggerRegisterAnyUnitEventBJ( t, EVENT_PLAYER_UNIT_SELECTED)
endfunction
endscope
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
I know it's messy, I've been playing around with it alot. The problem is only where it's supposed to play the local animations, and then stop them when you click on another unit.
 

quraji

zap
Reaction score
144
Well, assuming that you actually can play local animations, try this:

JASS:

scope AnimationShow initializer Init

globals
    private constant integer MAX_PLAYERS = 12
    private constant string ANIM_ACTIVE = "stand ready"
    private constant string ANIM_IDLE = "stand"

    private unit array SelectedUnit [MAX_PLAYERS] //one unit for each player
endglobals

private function callback takes nothing returns nothing
    local unit u = GetEnumUnit()
    local integer i = 0
    local string anim = ANIM_IDLE
    loop
        exitwhen (i==MAX_PLAYERS)
        if (u==SelectedUnit<i> and GetLocalPlayer()==Player(i)) then
            set anim = ANIM_ACTIVE
            exitwhen (true)
        endif
        set i = i+1
    endloop
    call SetUnitAnimation(u, anim)
endfunction

private function Actions takes nothing returns nothing
    local player  p = GetTriggerPlayer()
    local integer id = GetPlayerId(p)
    
    set SelectedUnit[id] = GetTriggerUnit()
    if (GetLocalPlayer()==p) then
        call ClearTextMessages()
    endif
    call DisplayTimedTextToPlayer(p, 0., 0., 99999., Story[GetUnitIndex(SelectedUnit[id])])
    call ForGroup(Pool, function callback)    
endfunction

private function Conditions takes nothing returns boolean
    return IsUnitInGroup( GetTriggerUnit(), Pool) == true
endfunction

private function Init takes nothing returns nothing
    local trigger t = CreateTrigger(  )
    call TriggerAddAction( t, function Actions )
    call TriggerAddCondition( t, Condition(function Conditions))
    call TriggerRegisterAnyUnitEventBJ( t, EVENT_PLAYER_UNIT_SELECTED)
endfunction

endscope


</i>
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/
  • The Helper The Helper:
    Decided to put up a healthier type recipe to mix it up - Honey Garlic Shrimp Stir-Fry https://www.thehelper.net/threads/recipe-honey-garlic-shrimp-stir-fry.193595/

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top