Animation strings inside the object editor

GoGo-Boy

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Hi there,
I need to know how I can access for example the animation "stand - 3" of the abomination inside the object editor, e.g. to play it as a cast animation.
I had the following strings so far:
"stand 3" "stand third" "third stand" "stand,3" "stand, third"
and yeah. They do not work. Is there any general rule to apply animations that have 1,2,3... prefixes?
 

Kuberr24

Well-Known Member
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28
Only skills that already use an animation tag (for example "spell, throw" on mountain king Storm Bolt) can be changed to use animation tags. Other skills will have NO EFFECT whatever you put in the field.

I don't know if this works, but you can try doing this:

Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Frost Nova
    • Actions
      • Animation - Add the third animation tag to (Triggering unit)
      • Wait 2.00 seconds
      • Animation - Remove the third animation tag to (Triggering unit)
 

GoGo-Boy

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Eh I certainly only want to know whether it is possible INSIDE THE OBJECT EDITOR!

And yeah, I mean for spells where animations actually can play.

I just don't know how to access the animations that have prefixes like 1,2,3,4 etc. correctly, as nothing seems to work.
 

Azlier

Old World Ghost
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461
Hi.
 

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Kuberr24

Well-Known Member
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28
You will need 2 strings (instead of just one with 2 words in it).

String1 : "stand"

String2 : "third"

you can remove/add strings by pressing the buttons
 

GoGo-Boy

You can change this now in User CP
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40
You will need 2 strings (instead of just one with 2 words in it).

String1 : "stand"

String2 : "third"

you can remove/add strings by pressing the buttons

Damn it, that way it finally works.
Ohh Jez, I even did that with string1: attack and string2: 3
And was like, bah, why bother testing it with "third" that way, wont be working anyway that crap!

>_<

Now thanks, +Rep^^
 
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