Game Announcing Insta Death for NUON!

V-SNES

NUON Lover!
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A new NUON homebrew game hasn't been released since GameBlaBla's KillMinds 10 years ago. The wait is over!

Insta Death is a top down shooter that puts your endurance and reflexes to the test. With infinite hoards of zombies and only a single touch bringing you to death, how many zombies can you kill before succumbing to the inevitable? Find out today with a free download!

Originally created by Noel Rojas Oliveras for PS1 (via Net Yaroze) and PC, this game was brought over to the NUON with the help of the Yaroze Wrapper tool, created by ScarPixel/DragonShadow Industries in the mid 2000s. With a desire to revive this tool over ten years later, homebrewer gwald decided to pick it up and learn how it works. After the initial implementation of the wrapper tool, more work was done to fix various glitches that were introduced. Additionally, new quality of life features were added as well, namely analog stick functionality, a high score toggle button during gameplay, an attract mode for when you take a break after a long game, and a button combo to exit the game.

With ScarPixel/DragonShadow supplying the wrapper tool, Noel providing the game's source code, gwald doing the programming, V-SNES doing the testing, and Edge Connector compatibility testing on a Toshiba NUON player, we hope you all enjoy!

Download Page: https://aionmagan.itch.io/insta-death-ps1

Don't have time to download the game at the moment? Check out some gameplay below!

 
This is amazing! Anyone have some artistic talents to put together a set of case/disc art?

Let's keep the momentum going! Who's going to step up and release the next Nuon homebrew?
 
Also, props to whoever made that 277 kill run. I played for about half an hour just now, and couldn't get past 61 personally:

instadeath-score61.jpg
 
Wow that is great to see. Mostly because you were able to get the Yaroze Wrapper working. Would love to hear more about how that worked. Or once the wrapper did it's part to the Yaroze source, how much more work was needed?
 
Also, props to whoever made that 277 kill run. I played for about half an hour just now, and couldn't get past 61 personally:

View attachment 24968
Yeah, that was me. All the gameplay in the video was recorded with my NUON. My personal best is 341 kills, though I did have around a 375 in an earlier build if I recall correctly.
 
Wow that is great to see. Mostly because you were able to get the Yaroze Wrapper working. Would love to hear more about how that worked. Or once the wrapper did it's part to the Yaroze source, how much more work was needed?
The wrapper mostly replicates the primitive 2D NY API (not high level stuff like the tile mapping) and emulates the PSX VRAM and has a small learning curve as it requires some tweaking on the game code to optimize performance, basically mapping the different types of sprites (scalable/rotatable, transparent, everything in one, static texture)... that's pretty much the only thing required to port, at least with Insta-Death anyway.
The actual port didn't take too long maybe a few hours learning and trial and error stuff. The rest was V-SNES's testing and suggestions so a lot of credit goes to him... It started in June! :eek:
 
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