Hello,
I've stumbled upon this code here on TheHelper and it works great, however I don't know how can I announce the spawned unit's location in such manner.
''Prime Ghoul has spawned on the left (region1) , help your allies'' or ''Prime Ghoul has spawned on the middle (region2) , help your allies'' or ''Prime Ghoul has spawned on the right (region3) , help your allies''
The code I'm using is this
Prime Ghoul has spawned on the left, help your allies
Trigger:
Trigger:
I've stumbled upon this code here on TheHelper and it works great, however I don't know how can I announce the spawned unit's location in such manner.
''Prime Ghoul has spawned on the left (region1) , help your allies'' or ''Prime Ghoul has spawned on the middle (region2) , help your allies'' or ''Prime Ghoul has spawned on the right (region3) , help your allies''
The code I'm using is this
Prime Ghoul has spawned on the left, help your allies
Trigger:
- Random Region
- Events
- Map initialization
- Conditions
- Actions
- Set Region[1] = Region 1 <gen>
- Set Region[2] = Region 2 <gen>
- Set Region[3] = Region 3 <gen>
- Events
Trigger:
- Create Unit Random Region
- Events
- Time - Elapsed game time is 20.00 seconds
- Conditions
- Actions
- Set TempPoint = (Center of Region[(Random integer number between 1 and 3)])
- Unit - Create 1 Footman for Player 1 (Red) at TempPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_TempPoint)
- Events