Anti Cheating

D

DarthTyranus

Guest
Is there anyway to stop people from cheating. I have tried making a trigger that detects chat messages, but it does not work. I suppose anyone who wants to cheat is a bad player, but is there a way to stop them?
 
Are you setting the event to when I player types one of the cheat codes? Because I don't think that works. If you haven't noticed, the computer displays the message as "Cheat Enabled!" so try that as your text message.

On the reverse, if you've tried THAT and it didn't work, then try making an event for each cheat code, and then it'll fire whenever someone uses it.

Alexander
 
Q: Cheat codes - How do I remove them from my map?
A: Use import manager to import an empty text file as "scripts\cheats.j".
--Quoted from the F.A.Q.

If you need further help, then I'll be glad to.

-Demonfaze
 
yeah, one of my friends told me that and i could not get it to work. I will try it now
 
is there another way. Prehaps if a player types a message that says "Cheat Enabled!"
 
Sorry!! never tried disabling cheats because I don't make single player maps...

I'm guessing that you have to detect all the cheats via triggers and then for the actions you would sort of do the negative effect of it... Is it that important to remove cheats?

-Demonfaze
 
...

Alexander said:
Are you setting the event to when I player types one of the cheat codes? Because I don't think that works. If you haven't noticed, the computer displays the message as "Cheat Enabled!" so try that as your text message.

That's what I just said! -.- You use the event:
A player types the message "Cheat Enabled!" as an exact match, then you set the actions to do whatever you want. Defeat the player is what I'd assume...

Alexander
No one ever listens to me...
 
it depends. Maybe i would defeat them. I was reading the free trigger post, and thought of maybe running them through a huge climatic on how cheating is bad. I suppose it is not worth it. But if i made a one player map, and then asked people to send screenshots of the highscore, cheating would have to be disabled
 
Sorry Alexander I'm retarded...

DarthTyranus, why don't you just ask them to send a replay? If they cheat, it should be pretty obvious...Plus you can warn them to not cheat and if they do they will be banned from getting on the high score list.

-Demonfaze
 
Triggers do not activate period when cheats are used. If I type "whosyourdaddy" in a campaign, it's not registered a chat message. There is no way currently to disable them, since importing a blank text document and settings it's path to scripts\cheats.j was disabled. However, you can try it and see if it works.

As a note, any custom map, even if it's multiplayer, will still have cheats enabled in single player. There's no way around that other than what I just suggested but that's disabled now. :(
 
Yes, Conan, but what I was trying to say before is I don't know if the computer registers the message as "whosyourdaddy" or "Cheat Enabled!", so for all I know, having the trigger go off whenever a player "types" "Cheat Enabled!" might work. I don't know, because I don't know too much about the system of cheating anyway.

Alexander
Just a thought
 
oh well, that sucks. It is ok. Why does Blizzard put in cheats?! :mad: It is just stupid. Cheats suck
 
Ah, I didn't read your post. I was replying to his post, but we can brainstorm some things.

But that doesn't work either. Cheats aren't registered at all, even "Cheat Enabled!" since it's not a chat message, it's a "TextTimedtoForce" message.
 
If you can't solve something, work around it! Just ask the person to send you a replay of their game.

Or in their screenshot, you should be able to judge if they were cheating. Like if a low level hero beat the game with only basic items you could tell he was cheating.

-Demonfaze
 
Well, if it's a single player game then you shouldn't care if they use cheats or not. Cheats only work when you play the map with only one person, you. Otherwise, with mroe than one person, they're disabled.
 
yeah, that could work. Has anyone here played on Steam (Half-Life). They force you to run a program called Cheating Death. How does Cheating Death stop them from cheating? Prehaps if you could create a program IN the map using variables to stop cheating. This is probably a dumb post.
 
Bah, sorry Con, I thought you were talking to me.

That sucks. Is there any way at all to detect those messages? Or that the cheats are active?

Alexander
 
You could periodically check revert the cheats' effects, but for some I don't know how. Such as the 'whosyourdaddy' cheat, there's no way to reset and check if the unit is in 'god' mode or not, and if you reset it's stats, any power boosting items or tomes' effects will dissapear.
 
Yeah. For something like greedisgood you could check every one second check a player's gold and store as a variable. Then the next second, check the variable against the player's current gold. If it is 10000 more, then defeat him. HAHAHA
 
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