AntiStuck Tower

DDRtists

ɹoʇɐɹǝpoɯ ɹǝdns
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Hey, whats the best way to make a antistuck tower to make the unit move if it gets stuck? with what stats/skills that kind of stuff...
 
You should use pheonix fire, with like a 10 second duration and .5 second cooldown. Make it do no damage at all though, and have no art. That will constantly hit things at random which should make them start moving again.
 
make it have long range and damage and about a 1-3 sec att rate

Rad's is also a good way
 
Thanks Guys :D Rad your def going in my credits, you have replyed to 98% of my posts with helpful info :)
 
Giant-Halfling or Rad will work... If you link to TH.Net then put Rad :)

You solved the tome issue right?

Cant you just set it as 'Used automatically when acquired' up in the item editor?
 
Rad said:
Giant-Halfling or Rad will work... If you link to TH.Net then put Rad :)

You solved the tome issue right?

Cant you just set it as 'Used automatically when acquired' up in the item editor?


Psshhh, ya but whats life if you take the easy way ;) nah i already made the trigger do it, so i dont wanna mess it up :D ok i will add you to creadits
 
Ok rad, i took your advice built the towers, helped alot, but there still are a few units that get stuck every once and a while, but i dont think it will matter while playing multiplayer, cause when i do it i spawn like 100 testers at a time, and i dont think they can do that in game, but just to be safe, is there something that makes them move better?
 
Thats probrably because your either using unit-group or enters region triggers... You should spawn them 1 at a time then issue them, then spawn another and issue (Best to use For Each Integer 1-100)

Also spawning at once may lag so have say a .2 second wait in it. You could copy paste it 5 times, reduce 100 to 20, then add the .2 second wait and 5 spawn, then 5 more etc like this

For each integer 1-20 do -
-Unit - Create 1 footman for player 12 at <region>
-unit - order Last created unit to right-click to <region>
-Unit - Create 1 footman for player 12 at <region>
-unit - order Last created unit to right-click to <region>
-Unit - Create 1 footman for player 12 at <region>
-unit - order Last created unit to right-click to <region>
-Unit - Create 1 footman for player 12 at <region>
-unit - order Last created unit to right-click to <region>
-Unit - Create 1 footman for player 12 at <region>
-unit - order Last created unit to right-click to <region>
-wait .2 seconds

Should work, might lag.. mes with it :p
 
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