Any strategy and item ideas?

XXXconanXXX

Cocktails anyone?
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I've been running out of item and strategy ideas for the AI, so if you'd like to give me some ideas, that'd be great. Credits given, of course. (So far, I've got a huge description full of people)

When I say srategies, I mean general strategies for your usual type of heroes. Out of the ordinary type strategies like making an assasin a tanker. Strategies that are included for tankers, assasins, speed based heroes, melee spellcasters, assasin tankers, things like that. Don't worry about the work, and don't hold any ideas back because you think I can't do, because I'll find a way. So far, I have 5 strategies each for each heroes, 5 strategies with item execution and pawning, 5 strategies for micromanaging, 5 strategies for Raid execution and movement, and 5 strategies for overall performance. (Things like should the AI stand there and fight, or go back to base to heal, things like that)

For items, any recipies, item sets, or just basic items you can think of. I've got over 100 so far, but I need more. (That includes normal items, all recipe items, and everything else)

As you can see, this project is rather big, and to handle that many strategies, you need alot of items. I don't want to repeat items, or duplicate them, becuase I've exhausted almost every ability, stat combination, etc that I can think of.
 
I posted this in another thread started by Ryoko, but I guess it could work for you too...What if you made a Shadow Mage? 'Shadow Magic' (is originally from a book I read) is a type of magic that comes from withing a person, from their 'dark inner self, their opposite, their shadow'...Some things I remember from the book is that the mage created a 'shadow copy' of a person to use as a messenger...Something like a castable Mirror Image, maybe the Wand of Illusion spell would do...However, the Hero has to deal with his awakened shadow's corrupting effects on his soul. If he over abuses the power, or if he just isn't stronger then the 'dark side' of him, he'll become his own opposite...So you could have something like: if the Hero reaches 0 mana, they turn into their 'shadow form' and get maybe different spells that aren't as good, or do completely different things...Or you could have them turn into a creep, or switch sides, or something like that (depending on the map, not exactly sure what you're making)

Anyway, I just like that idea and hope you guys do, too! :D
 
sounds cool alexander. To add on to that, It could be like controlling 2 heroes, they could both carry items and have different spells. Then their ultimate can be something like them merging together to form one powerful being. Maybe transform would work If you have a trigger that makes transform work on both... Hmm maybe Merge Units?
 
I remember playing a Dragonball Z game a long time ago that did something like that...with the 'fusion' thing, you typed in a command and your two units disappeared to become one, but i'm pretty sure all three units were premade on the map and were hidden...still, it's an idea...
 
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