lol this is probably way way way off, but on the wierd assumption that you are doing a TD...
If you are using something like....
Create [spawnnumber] [monstertype<RoundNumber>] at <whatever location>
and you are trying to get that "round number" to determine which monster will spawn, then use an array variable. If you don't know what this is, it is kind of like a BIG variable split up into small parts.
The number inside the brackets determines which section of the array the trigger is referring to.
To make an array variable, create a variable like you normally would, but put a check mark on [ ]array.
==Triggers==
*Variables*
MonsterType = unit type integer array ~ this is used to set what is going to spawn
MonsterAmount = integer variable ~ this is used to determine how many monsters that the particular round will spawn
TempInteger = integer variable ~ this is used to set all the rounds easier
RoundNumber = integer variable ~ this is used to determine what round the players are on
Event-
Time Elapsed equal to 0.00 seconds //basically...map initilization
Condition-
Action-
//Wave 1//
Set TempInteger = 1
Set MonsterType[TempInteger] = Footman
Set MonsterAmount[TempInteger] = 15
//Wave 2//
Set TempInteger = (TempInteger) + (1)
Set MonsterType[TempInteger] = Ghoul
Set MonsterAmount[TempInteger] = 15
//Wave 3//
Set TempInteger = (TempInteger) + (1)
Set MonsterType[TempInteger] = Infernal (boss)
Set MonsterAmount[TempInteger] = 1
This would set round 1 to be Footmen and spawn 15 of them.
Round 2 would be 15 Ghouls.
And round 3 would be 1 Infernal because it is a boss.
The spawn trigger would be something like:
Event - <varies depending on when you want the monsters to spawn>
Condition -
Action -
Set RoundNumber = (RoundNumber) + (1)
Create MonsterAmount[RoundNumber] MonsterType[RoundNumber] at <whatever location you want>
And yeah, that's about it.
If this post was completely irrelevent, please forgive me. I really really needed to practice typing after being off the computer for so long.
Thanks =)
-Demonfaze